pub(crate) struct CommandBufferTextureMemoryActions {
    init_actions: Vec<TextureInitTrackerAction>,
    discards: Vec<TextureSurfaceDiscard>,
}

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§init_actions: Vec<TextureInitTrackerAction>

The tracker actions that we need to be executed before the command buffer is executed.

§discards: Vec<TextureSurfaceDiscard>

All the discards that haven’t been followed by init again within the command buffer i.e. everything in this list resets the texture init state after the command buffer execution

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impl CommandBufferTextureMemoryActions

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pub(crate) fn drain_init_actions( &mut self ) -> Drain<'_, TextureInitTrackerAction>

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pub(crate) fn discard(&mut self, discard: TextureSurfaceDiscard)

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pub(crate) fn register_init_action<A: Api>( &mut self, action: &TextureInitTrackerAction, texture_guard: &Storage<Texture<A>, TextureId> ) -> Vec<TextureSurfaceDiscard>

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pub(crate) fn register_implicit_init<A: Api>( &mut self, id: Valid<TextureId>, range: TextureInitRange, texture_guard: &Storage<Texture<A>, TextureId> )

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