Trait DynCommandEncoder 
Source pub trait DynCommandEncoder: DynResource + Debug {
Show 48 methods
    // Required methods
    unsafe fn begin_encoding(
        &mut self,
        label: Label<'_>,
    ) -> Result<(), DeviceError>;
    unsafe fn discard_encoding(&mut self);
    unsafe fn end_encoding(
        &mut self,
    ) -> Result<Box<dyn DynCommandBuffer>, DeviceError>;
    unsafe fn reset_all(
        &mut self,
        command_buffers: Vec<Box<dyn DynCommandBuffer>>,
    );
    unsafe fn transition_buffers(
        &mut self,
        barriers: &[BufferBarrier<'_, dyn DynBuffer>],
    );
    unsafe fn transition_textures(
        &mut self,
        barriers: &[TextureBarrier<'_, dyn DynTexture>],
    );
    unsafe fn clear_buffer(
        &mut self,
        buffer: &dyn DynBuffer,
        range: MemoryRange,
    );
    unsafe fn copy_buffer_to_buffer(
        &mut self,
        src: &dyn DynBuffer,
        dst: &dyn DynBuffer,
        regions: &[BufferCopy],
    );
    unsafe fn copy_texture_to_texture(
        &mut self,
        src: &dyn DynTexture,
        src_usage: TextureUses,
        dst: &dyn DynTexture,
        regions: &[TextureCopy],
    );
    unsafe fn copy_buffer_to_texture(
        &mut self,
        src: &dyn DynBuffer,
        dst: &dyn DynTexture,
        regions: &[BufferTextureCopy],
    );
    unsafe fn copy_texture_to_buffer(
        &mut self,
        src: &dyn DynTexture,
        src_usage: TextureUses,
        dst: &dyn DynBuffer,
        regions: &[BufferTextureCopy],
    );
    unsafe fn set_bind_group(
        &mut self,
        layout: &dyn DynPipelineLayout,
        index: u32,
        group: Option<&dyn DynBindGroup>,
        dynamic_offsets: &[DynamicOffset],
    );
    unsafe fn set_push_constants(
        &mut self,
        layout: &dyn DynPipelineLayout,
        stages: ShaderStages,
        offset_bytes: u32,
        data: &[u32],
    );
    unsafe fn insert_debug_marker(&mut self, label: &str);
    unsafe fn begin_debug_marker(&mut self, group_label: &str);
    unsafe fn end_debug_marker(&mut self);
    unsafe fn begin_query(&mut self, set: &dyn DynQuerySet, index: u32);
    unsafe fn end_query(&mut self, set: &dyn DynQuerySet, index: u32);
    unsafe fn write_timestamp(&mut self, set: &dyn DynQuerySet, index: u32);
    unsafe fn reset_queries(&mut self, set: &dyn DynQuerySet, range: Range<u32>);
    unsafe fn copy_query_results(
        &mut self,
        set: &dyn DynQuerySet,
        range: Range<u32>,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        stride: BufferSize,
    );
    unsafe fn begin_render_pass(
        &mut self,
        desc: &RenderPassDescriptor<'_, dyn DynQuerySet, dyn DynTextureView>,
    ) -> Result<(), DeviceError>;
    unsafe fn end_render_pass(&mut self);
    unsafe fn set_render_pipeline(&mut self, pipeline: &dyn DynRenderPipeline);
    unsafe fn set_index_buffer<'a>(
        &mut self,
        binding: BufferBinding<'a, dyn DynBuffer>,
        format: IndexFormat,
    );
    unsafe fn set_vertex_buffer<'a>(
        &mut self,
        index: u32,
        binding: BufferBinding<'a, dyn DynBuffer>,
    );
    unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>);
    unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>);
    unsafe fn set_stencil_reference(&mut self, value: u32);
    unsafe fn set_blend_constants(&mut self, color: &[f32; 4]);
    unsafe fn draw(
        &mut self,
        first_vertex: u32,
        vertex_count: u32,
        first_instance: u32,
        instance_count: u32,
    );
    unsafe fn draw_indexed(
        &mut self,
        first_index: u32,
        index_count: u32,
        base_vertex: i32,
        first_instance: u32,
        instance_count: u32,
    );
    unsafe fn draw_mesh_tasks(
        &mut self,
        group_count_x: u32,
        group_count_y: u32,
        group_count_z: u32,
    );
    unsafe fn draw_indirect(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        draw_count: u32,
    );
    unsafe fn draw_indexed_indirect(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        draw_count: u32,
    );
    unsafe fn draw_mesh_tasks_indirect(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        draw_count: u32,
    );
    unsafe fn draw_indirect_count(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        count_buffer: &dyn DynBuffer,
        count_offset: BufferAddress,
        max_count: u32,
    );
    unsafe fn draw_indexed_indirect_count(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        count_buffer: &dyn DynBuffer,
        count_offset: BufferAddress,
        max_count: u32,
    );
    unsafe fn draw_mesh_tasks_indirect_count(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
        count_buffer: &dyn DynBuffer,
        count_offset: BufferAddress,
        max_count: u32,
    );
    unsafe fn begin_compute_pass(
        &mut self,
        desc: &ComputePassDescriptor<'_, dyn DynQuerySet>,
    );
    unsafe fn end_compute_pass(&mut self);
    unsafe fn set_compute_pipeline(&mut self, pipeline: &dyn DynComputePipeline);
    unsafe fn dispatch(&mut self, count: [u32; 3]);
    unsafe fn dispatch_indirect(
        &mut self,
        buffer: &dyn DynBuffer,
        offset: BufferAddress,
    );
    unsafe fn build_acceleration_structures<'a>(
        &mut self,
        descriptors: &'a [BuildAccelerationStructureDescriptor<'a, dyn DynBuffer, dyn DynAccelerationStructure>],
    );
    unsafe fn place_acceleration_structure_barrier(
        &mut self,
        barrier: AccelerationStructureBarrier,
    );
    unsafe fn copy_acceleration_structure_to_acceleration_structure(
        &mut self,
        src: &dyn DynAccelerationStructure,
        dst: &dyn DynAccelerationStructure,
        copy: AccelerationStructureCopy,
    );
    unsafe fn read_acceleration_structure_compact_size(
        &mut self,
        acceleration_structure: &dyn DynAccelerationStructure,
        buf: &dyn DynBuffer,
    );
 }