Struct wgpu_hal::RenderPassDescriptor
source · pub struct RenderPassDescriptor<'a, Q: DynQuerySet + ?Sized, T: DynTextureView + ?Sized> {
pub label: Label<'a>,
pub extent: Extent3d,
pub sample_count: u32,
pub color_attachments: &'a [Option<ColorAttachment<'a, T>>],
pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, T>>,
pub multiview: Option<NonZeroU32>,
pub timestamp_writes: Option<PassTimestampWrites<'a, Q>>,
pub occlusion_query_set: Option<&'a Q>,
}
Fields§
§label: Label<'a>
§extent: Extent3d
§sample_count: u32
§color_attachments: &'a [Option<ColorAttachment<'a, T>>]
§depth_stencil_attachment: Option<DepthStencilAttachment<'a, T>>
§multiview: Option<NonZeroU32>
§timestamp_writes: Option<PassTimestampWrites<'a, Q>>
§occlusion_query_set: Option<&'a Q>
Trait Implementations§
source§impl<'a, Q: Clone + DynQuerySet + ?Sized, T: Clone + DynTextureView + ?Sized> Clone for RenderPassDescriptor<'a, Q, T>
impl<'a, Q: Clone + DynQuerySet + ?Sized, T: Clone + DynTextureView + ?Sized> Clone for RenderPassDescriptor<'a, Q, T>
source§fn clone(&self) -> RenderPassDescriptor<'a, Q, T>
fn clone(&self) -> RenderPassDescriptor<'a, Q, T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a, Q, T> Freeze for RenderPassDescriptor<'a, Q, T>
impl<'a, Q, T> RefUnwindSafe for RenderPassDescriptor<'a, Q, T>
impl<'a, Q, T> Send for RenderPassDescriptor<'a, Q, T>
impl<'a, Q, T> Sync for RenderPassDescriptor<'a, Q, T>
impl<'a, Q, T> Unpin for RenderPassDescriptor<'a, Q, T>
impl<'a, Q, T> UnwindSafe for RenderPassDescriptor<'a, Q, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more