Struct wgpu_core::command::RenderBundleEncoder

source ·
pub struct RenderBundleEncoder {
    base: BasePass<RenderCommand>,
    parent_id: DeviceId,
    pub(crate) context: RenderPassContext,
    pub(crate) is_depth_read_only: bool,
    pub(crate) is_stencil_read_only: bool,
    current_bind_groups: BindGroupStateChange,
    current_pipeline: StateChange<RenderPipelineId>,
}

Fields§

§base: BasePass<RenderCommand>§parent_id: DeviceId§context: RenderPassContext§is_depth_read_only: bool§is_stencil_read_only: bool§current_bind_groups: BindGroupStateChange§current_pipeline: StateChange<RenderPipelineId>

Implementations§

source§

impl RenderBundleEncoder

source

pub fn new( desc: &RenderBundleEncoderDescriptor<'_>, parent_id: DeviceId, base: Option<BasePass<RenderCommand>>, ) -> Result<Self, CreateRenderBundleError>

source

pub fn dummy(parent_id: DeviceId) -> Self

source

pub(crate) fn to_base_pass(&self) -> BasePass<RenderCommand>

source

pub fn parent(&self) -> DeviceId

source

pub(crate) fn finish( self, desc: &RenderBundleDescriptor<'_>, device: &Arc<Device>, hub: &Hub, ) -> Result<Arc<RenderBundle>, RenderBundleError>

Convert this encoder’s commands into a RenderBundle.

We want executing a RenderBundle to be quick, so we take this opportunity to clean up the RenderBundleEncoder’s command stream and gather metadata about it that will help keep ExecuteBundle simple and fast. We remove redundant commands (along with their side data), note resource usage, and accumulate buffer and texture initialization actions.

source

pub fn set_index_buffer( &mut self, buffer_id: BufferId, index_format: IndexFormat, offset: BufferAddress, size: Option<BufferSize>, )

Trait Implementations§

source§

impl Debug for RenderBundleEncoder

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for RenderBundleEncoder

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Serialize for RenderBundleEncoder

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,