Struct wgpu_core::command::BindGroupStateChange

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struct BindGroupStateChange {
    last_states: [StateChange<Option<BindGroupId>>; 8],
}

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§last_states: [StateChange<Option<BindGroupId>>; 8]

Implementations§

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impl BindGroupStateChange

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fn new() -> Self

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fn set_and_check_redundant( &mut self, bind_group_id: Option<BindGroupId>, index: u32, dynamic_offsets: &mut Vec<u32>, offsets: &[DynamicOffset], ) -> bool

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fn reset(&mut self)

Trait Implementations§

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impl Debug for BindGroupStateChange

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BindGroupStateChange

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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type Error = Infallible

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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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