pub struct ArcRenderPassDepthStencilAttachment {
    pub view: Arc<TextureView>,
    pub depth: PassChannel<f32, LoadOp, StoreOp>,
    pub stencil: PassChannel<u32, LoadOp, StoreOp>,
}
Expand description

Describes a depth/stencil attachment to a render pass.

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§view: Arc<TextureView>

The view to use as an attachment.

§depth: PassChannel<f32, LoadOp, StoreOp>

What operations will be performed on the depth part of the attachment.

§stencil: PassChannel<u32, LoadOp, StoreOp>

What operations will be performed on the stencil part of the attachment.

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impl ArcRenderPassDepthStencilAttachment

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fn depth_stencil_read_only( &self, aspects: FormatAspects, ) -> Result<(bool, bool), RenderPassErrorInner>

Validate the given aspects’ read-only flags against their load and store ops.

When an aspect is read-only, its load and store ops must be LoadOp::Load and StoreOp::Store.

On success, return a pair (depth, stencil) indicating whether the depth and stencil passes are read-only.

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impl Debug for ArcRenderPassDepthStencilAttachment

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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