Enum wgpu_core::command::CommandEncoderStatus

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pub(crate) enum CommandEncoderStatus {
    Recording,
    Locked,
    Finished,
    Error,
}
Expand description

The current state of a CommandBuffer.

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Recording

Ready to record commands. An encoder’s initial state.

Command building methods like command_encoder_clear_buffer and compute_pass_end require the encoder to be in this state.

This corresponds to WebGPU’s “open” state. See https://www.w3.org/TR/webgpu/#encoder-state-open

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Locked

Locked by a render or compute pass.

This state is entered when a render/compute pass is created, and exited when the pass is ended.

As long as the command encoder is locked, any command building operation on it will fail and put the encoder into the CommandEncoderStatus::Error state. See https://www.w3.org/TR/webgpu/#encoder-state-locked

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Finished

Command recording is complete, and the buffer is ready for submission.

Global::command_encoder_finish transitions a CommandBuffer from the Recording state into this state.

Global::queue_submit drops command buffers unless they are in this state.

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Error

An error occurred while recording a compute or render pass.

When a CommandEncoder is left in this state, we have also returned an error result from the function that encountered the problem. Future attempts to use the encoder (for example, calls to CommandBufferMutable::check_recording) will also return errors.

Calling Global::command_encoder_finish in this state discards the command buffer under construction.

Trait Implementations§

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impl Debug for CommandEncoderStatus

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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