Struct wgpu_core::command::RenderPass

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pub struct RenderPass {
    base: Option<BasePass<ArcRenderCommand>>,
    parent: Option<Arc<CommandBuffer>>,
    color_attachments: ArrayVec<Option<ArcRenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>,
    depth_stencil_attachment: Option<ArcRenderPassDepthStencilAttachment>,
    timestamp_writes: Option<ArcPassTimestampWrites>,
    occlusion_query_set: Option<Arc<QuerySet>>,
    current_bind_groups: BindGroupStateChange,
    current_pipeline: StateChange<RenderPipelineId>,
}

Fields§

§base: Option<BasePass<ArcRenderCommand>>

All pass data & records is stored here.

If this is None, the pass is in the ‘ended’ state and can no longer be used. Any attempt to record more commands will result in a validation error.

§parent: Option<Arc<CommandBuffer>>

Parent command buffer that this pass records commands into.

If it is none, this pass is invalid and any operation on it will return an error.

§color_attachments: ArrayVec<Option<ArcRenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>§depth_stencil_attachment: Option<ArcRenderPassDepthStencilAttachment>§timestamp_writes: Option<ArcPassTimestampWrites>§occlusion_query_set: Option<Arc<QuerySet>>§current_bind_groups: BindGroupStateChange§current_pipeline: StateChange<RenderPipelineId>

Implementations§

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impl RenderPass

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fn new( parent: Option<Arc<CommandBuffer>>, desc: ArcRenderPassDescriptor<'_>, ) -> Self

If the parent command buffer is invalid, the returned pass will be invalid.

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pub fn label(&self) -> Option<&str>

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fn base_mut<'a>( &'a mut self, scope: PassErrorScope, ) -> Result<&'a mut BasePass<ArcRenderCommand>, RenderPassError>

Trait Implementations§

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impl Debug for RenderPass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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