pub type TransformOperation = GenericTransformOperation<Angle, Number, Length, Integer, LengthPercentage>;
Expand description
A single operation in a computed CSS transform
Aliased Type§
enum TransformOperation {
Show 23 variants
Matrix(GenericMatrix<f32>),
Matrix3D(GenericMatrix3D<f32>),
Skew(Angle, Angle),
SkewX(Angle),
SkewY(Angle),
Translate(LengthPercentage, LengthPercentage),
TranslateX(LengthPercentage),
TranslateY(LengthPercentage),
TranslateZ(CSSPixelLength),
Translate3D(LengthPercentage, LengthPercentage, CSSPixelLength),
Scale(f32, f32),
ScaleX(f32),
ScaleY(f32),
ScaleZ(f32),
Scale3D(f32, f32, f32),
Rotate(Angle),
RotateX(Angle),
RotateY(Angle),
RotateZ(Angle),
Rotate3D(f32, f32, f32, Angle),
Perspective(GenericPerspectiveFunction<CSSPixelLength>),
InterpolateMatrix {
from_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>,
to_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>,
progress: Percentage,
},
AccumulateMatrix {
from_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>,
to_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>,
count: i32,
},
}
Variants§
Matrix(GenericMatrix<f32>)
Represents a 2D 2x3 matrix.
Matrix3D(GenericMatrix3D<f32>)
Represents a 3D 4x4 matrix.
Skew(Angle, Angle)
A 2D skew.
If the second angle is not provided it is assumed zero.
Syntax can be skew(angle) or skew(angle, angle)
SkewX(Angle)
skewX(angle)
SkewY(Angle)
skewY(angle)
Translate(LengthPercentage, LengthPercentage)
translate(x, y) or translate(x)
TranslateX(LengthPercentage)
translateX(x)
TranslateY(LengthPercentage)
translateY(y)
TranslateZ(CSSPixelLength)
translateZ(z)
Translate3D(LengthPercentage, LengthPercentage, CSSPixelLength)
translate3d(x, y, z)
Scale(f32, f32)
A 2D scaling factor.
Syntax can be scale(factor) or scale(factor, factor)
ScaleX(f32)
scaleX(factor)
ScaleY(f32)
scaleY(factor)
ScaleZ(f32)
scaleZ(factor)
Scale3D(f32, f32, f32)
scale3D(factorX, factorY, factorZ)
Rotate(Angle)
Describes a 2D Rotation.
In a 3D scene rotate(angle)
is equivalent to rotateZ(angle)
.
RotateX(Angle)
Rotation in 3D space around the x-axis.
RotateY(Angle)
Rotation in 3D space around the y-axis.
RotateZ(Angle)
Rotation in 3D space around the z-axis.
Rotate3D(f32, f32, f32, Angle)
Rotation in 3D space.
Generalization of rotateX, rotateY and rotateZ.
Perspective(GenericPerspectiveFunction<CSSPixelLength>)
Specifies a perspective projection matrix.
Part of CSS Transform Module Level 2 and defined at § 13.1. 3D Transform Function.
The value must be greater than or equal to zero.
InterpolateMatrix
A intermediate type for interpolation of mismatched transform lists.
Fields
from_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>
to_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>
progress: Percentage
AccumulateMatrix
A intermediate type for accumulation of mismatched transform lists.
Fields
from_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>
to_list: GenericTransform<GenericTransformOperation<Angle, f32, CSSPixelLength, i32, LengthPercentage>>
Implementations§
source§impl TransformOperation
impl TransformOperation
sourcefn try_animate_mismatched_transforms_in_place(
left: &[Self],
right: &[Self],
procedure: Procedure,
) -> Result<Self, ()>
fn try_animate_mismatched_transforms_in_place( left: &[Self], right: &[Self], procedure: Procedure, ) -> Result<Self, ()>
If there are no size dependencies, we try to animate in-place, to avoid creating deeply nested Interpolate* operations.
fn animate_mismatched_transforms( left: &[Self], right: &[Self], procedure: Procedure, ) -> Result<Self, ()>
source§impl TransformOperation
impl TransformOperation
sourcepub fn to_translate_3d(&self) -> Self
pub fn to_translate_3d(&self) -> Self
Convert to a Translate3D.
Must be called on a Translate function
sourcepub fn to_rotate_3d(&self) -> Self
pub fn to_rotate_3d(&self) -> Self
Convert to a Rotate3D.
Must be called on a Rotate function.
sourcepub fn to_scale_3d(&self) -> Self
pub fn to_scale_3d(&self) -> Self
Convert to a Scale3D.
Must be called on a Scale function
Trait Implementations§
source§impl Animate for TransformOperation
impl Animate for TransformOperation
source§impl ComputeSquaredDistance for TransformOperation
impl ComputeSquaredDistance for TransformOperation
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
source§impl ToAnimatedZero for TransformOperation
impl ToAnimatedZero for TransformOperation
Build an equivalent ‘identity transform function list’ based on an existing transform list. http://dev.w3.org/csswg/css-transforms/#none-transform-animation