pub trait ToMatrix {
    // Required methods
    fn is_3d(&self) -> bool;
    fn to_3d_matrix(
        &self,
        reference_box: Option<&Rect<ComputedLength>>
    ) -> Result<Transform3D<f64>, ()>;
}
Expand description

Support the conversion to a 3d matrix.

Required Methods§

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fn is_3d(&self) -> bool

Check if it is a 3d transform function.

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fn to_3d_matrix( &self, reference_box: Option<&Rect<ComputedLength>> ) -> Result<Transform3D<f64>, ()>

Return the equivalent 3d matrix.

Implementors§

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impl<Angle, Number, Length, Integer, LoP> ToMatrix for TransformOperation<Angle, Number, Length, Integer, LoP>where Angle: Zero + ToRadians + Copy, Number: PartialEq + Copy + Into<f32> + Into<f64>, Length: ToAbsoluteLength, LoP: Zero + ToAbsoluteLength + ZeroNoPercent,