Type Alias style::values::computed::transform::Rotate

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pub type Rotate = GenericRotate<Number, Angle>;
Expand description

A computed CSS rotate

Aliased Type§

enum Rotate {
    None,
    Rotate(Angle),
    Rotate3D(f32, f32, f32, Angle),
}

Variants§

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None

‘none’

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Rotate(Angle)

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Rotate3D(f32, f32, f32, Angle)

{3}

Implementations§

Trait Implementations§

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impl Animate for Rotate

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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
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impl<Number: Clone, Angle: Clone> Clone for GenericRotate<Number, Angle>

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fn clone(&self) -> GenericRotate<Number, Angle>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ComputeSquaredDistance for Rotate

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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
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impl<Number: Debug, Angle: Debug> Debug for GenericRotate<Number, Angle>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, Number, Angle> Deserialize<'de> for GenericRotate<Number, Angle>where Number: Deserialize<'de>, Angle: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<Number, Angle> MallocSizeOf for GenericRotate<Number, Angle>where Number: MallocSizeOf, Angle: MallocSizeOf,

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl<Number: PartialEq, Angle: PartialEq> PartialEq<GenericRotate<Number, Angle>> for GenericRotate<Number, Angle>

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fn eq(&self, other: &GenericRotate<Number, Angle>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Number, Angle> Serialize for GenericRotate<Number, Angle>where Number: Serialize, Angle: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Number, Angle> SpecifiedValueInfo for GenericRotate<Number, Angle>where Number: SpecifiedValueInfo, Angle: SpecifiedValueInfo,

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const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
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fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
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impl<Number, Angle> ToAnimatedZero for GenericRotate<Number, Angle>where Number: ToAnimatedZero, Angle: ToAnimatedZero,

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fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
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impl<Number, Angle> ToComputedValue for GenericRotate<Number, Angle>where Number: ToComputedValue, Angle: ToComputedValue,

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type ComputedValue = GenericRotate<<Number as ToComputedValue>::ComputedValue, <Angle as ToComputedValue>::ComputedValue>

The computed value type we’re going to be converted to.
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fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
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fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
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impl<Number, Angle> ToCss for Rotate<Number, Angle>where Number: Copy + ToCss + Zero, Angle: ToCss, (Number, Number, Number): IsParallelTo,

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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impl<Number, Angle> ToResolvedValue for GenericRotate<Number, Angle>where Number: ToResolvedValue, Angle: ToResolvedValue,

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type ResolvedValue = GenericRotate<<Number as ToResolvedValue>::ResolvedValue, <Angle as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
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fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
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fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
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impl<Number, Angle> ToShmem for GenericRotate<Number, Angle>where Number: ToShmem, Angle: ToShmem,

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl<Number: Copy, Angle: Copy> Copy for GenericRotate<Number, Angle>

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impl<Number, Angle> StructuralPartialEq for GenericRotate<Number, Angle>