`#[repr(C)]pub struct Angle(CSSFloat);`

## Expand description

A computed angle in degrees.

## Tuple Fields§

§`0: CSSFloat`

## Implementations§

source§### impl Angle

### impl Angle

source#### pub fn from_radians(radians: CSSFloat) -> Self

#### pub fn from_radians(radians: CSSFloat) -> Self

Creates a computed `Angle`

value from a radian amount.

source#### pub fn from_degrees(degrees: CSSFloat) -> Self

#### pub fn from_degrees(degrees: CSSFloat) -> Self

Creates a computed `Angle`

value from a degrees amount.

## Trait Implementations§

source§### impl ComputeSquaredDistance for Angle

### impl ComputeSquaredDistance for Angle

source§#### fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

#### fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.

source§### impl<'de> Deserialize<'de> for Angle

### impl<'de> Deserialize<'de> for Angle

source§#### fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,

#### fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

source§### impl MallocSizeOf for Angle

### impl MallocSizeOf for Angle

source§#### fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

#### fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.

source§### impl PartialEq for Angle

### impl PartialEq for Angle

source§### impl PartialOrd for Angle

### impl PartialOrd for Angle

1.0.0 · source§#### fn le(&self, other: &Rhs) -> bool

#### fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for

`self`

and `other`

) and is used by the `<=`

operator. Read moresource§### impl ToAnimatedValue for Angle

### impl ToAnimatedValue for Angle

§#### type AnimatedValue = Angle

#### type AnimatedValue = Angle

The type of the animated value.

source§#### fn to_animated_value(self, _: &Context<'_>) -> Self

#### fn to_animated_value(self, _: &Context<'_>) -> Self

Converts this value to an animated value.

source§#### fn from_animated_value(animated: Self::AnimatedValue) -> Self

#### fn from_animated_value(animated: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.

source§### impl ToAnimatedZero for Angle

### impl ToAnimatedZero for Angle

source§#### fn to_animated_zero(&self) -> Result<Self, ()>

#### fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more

source§### impl ToResolvedValue for Angle

### impl ToResolvedValue for Angle

§#### type ResolvedValue = Angle

#### type ResolvedValue = Angle

The resolved value type we’re going to be converted to.

source§#### fn from_resolved_value(from: Self::ResolvedValue) -> Self

#### fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.

source§#### fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

#### fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.

### impl Copy for Angle

### impl StructuralPartialEq for Angle

## Auto Trait Implementations§

### impl Freeze for Angle

### impl RefUnwindSafe for Angle

### impl Send for Angle

### impl Sync for Angle

### impl Unpin for Angle

### impl UnwindSafe for Angle

## Blanket Implementations§

source§### impl<T> BorrowMut<T> for Twhere
T: ?Sized,

### impl<T> BorrowMut<T> for Twhere
T: ?Sized,

source§#### fn borrow_mut(&mut self) -> &mut T

#### fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more

source§### impl<T> IntoEither for T

### impl<T> IntoEither for T

source§#### fn into_either(self, into_left: bool) -> Either<Self, Self>

#### fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts

`self`

into a `Left`

variant of `Either<Self, Self>`

if `into_left`

is `true`

.
Converts `self`

into a `Right`

variant of `Either<Self, Self>`

otherwise. Read moresource§#### fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>

#### fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>

Converts

`self`

into a `Left`

variant of `Either<Self, Self>`

if `into_left(&self)`

returns `true`

.
Converts `self`

into a `Right`

variant of `Either<Self, Self>`

otherwise. Read moresource§### impl<T> MaybeBoxed<Box<T>> for T

### impl<T> MaybeBoxed<Box<T>> for T

source§#### fn maybe_boxed(self) -> Box<T>

#### fn maybe_boxed(self) -> Box<T>

Convert

source§### impl<T> MaybeBoxed<T> for T

### impl<T> MaybeBoxed<T> for T

source§#### fn maybe_boxed(self) -> T

#### fn maybe_boxed(self) -> T

Convert