#[repr(C, u8)]pub enum GenericRotate<Number, Angle> {
None,
Rotate(Angle),
Rotate3D(Number, Number, Number, Angle),
}
Expand description
A value of the Rotate
property
https://drafts.csswg.org/css-transforms-2/#individual-transforms
Variants§
Implementations§
Trait Implementations§
source§impl<Number: Clone, Angle: Clone> Clone for GenericRotate<Number, Angle>
impl<Number: Clone, Angle: Clone> Clone for GenericRotate<Number, Angle>
source§fn clone(&self) -> GenericRotate<Number, Angle>
fn clone(&self) -> GenericRotate<Number, Angle>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'de, Number, Angle> Deserialize<'de> for GenericRotate<Number, Angle>where
Number: Deserialize<'de>,
Angle: Deserialize<'de>,
impl<'de, Number, Angle> Deserialize<'de> for GenericRotate<Number, Angle>where
Number: Deserialize<'de>,
Angle: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<Number, Angle> MallocSizeOf for GenericRotate<Number, Angle>where
Number: MallocSizeOf,
Angle: MallocSizeOf,
impl<Number, Angle> MallocSizeOf for GenericRotate<Number, Angle>where
Number: MallocSizeOf,
Angle: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<Number: PartialEq, Angle: PartialEq> PartialEq for GenericRotate<Number, Angle>
impl<Number: PartialEq, Angle: PartialEq> PartialEq for GenericRotate<Number, Angle>
source§fn eq(&self, other: &GenericRotate<Number, Angle>) -> bool
fn eq(&self, other: &GenericRotate<Number, Angle>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<Number, Angle> Serialize for GenericRotate<Number, Angle>
impl<Number, Angle> Serialize for GenericRotate<Number, Angle>
source§impl<Number, Angle> SpecifiedValueInfo for GenericRotate<Number, Angle>where
Number: SpecifiedValueInfo,
Angle: SpecifiedValueInfo,
impl<Number, Angle> SpecifiedValueInfo for GenericRotate<Number, Angle>where
Number: SpecifiedValueInfo,
Angle: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<Number, Angle> ToAnimatedValue for GenericRotate<Number, Angle>where
Number: ToAnimatedValue,
Angle: ToAnimatedValue,
impl<Number, Angle> ToAnimatedValue for GenericRotate<Number, Angle>where
Number: ToAnimatedValue,
Angle: ToAnimatedValue,
§type AnimatedValue = GenericRotate<<Number as ToAnimatedValue>::AnimatedValue, <Angle as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericRotate<<Number as ToAnimatedValue>::AnimatedValue, <Angle as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<Number, Angle> ToAnimatedZero for GenericRotate<Number, Angle>where
Number: ToAnimatedZero,
Angle: ToAnimatedZero,
impl<Number, Angle> ToAnimatedZero for GenericRotate<Number, Angle>where
Number: ToAnimatedZero,
Angle: ToAnimatedZero,
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<Number, Angle> ToComputedValue for GenericRotate<Number, Angle>where
Number: ToComputedValue,
Angle: ToComputedValue,
impl<Number, Angle> ToComputedValue for GenericRotate<Number, Angle>where
Number: ToComputedValue,
Angle: ToComputedValue,
§type ComputedValue = GenericRotate<<Number as ToComputedValue>::ComputedValue, <Angle as ToComputedValue>::ComputedValue>
type ComputedValue = GenericRotate<<Number as ToComputedValue>::ComputedValue, <Angle as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<Number, Angle> ToResolvedValue for GenericRotate<Number, Angle>where
Number: ToResolvedValue,
Angle: ToResolvedValue,
impl<Number, Angle> ToResolvedValue for GenericRotate<Number, Angle>where
Number: ToResolvedValue,
Angle: ToResolvedValue,
§type ResolvedValue = GenericRotate<<Number as ToResolvedValue>::ResolvedValue, <Angle as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericRotate<<Number as ToResolvedValue>::ResolvedValue, <Angle as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
source§impl<Number, Angle> ToShmem for GenericRotate<Number, Angle>
impl<Number, Angle> ToShmem for GenericRotate<Number, Angle>
impl<Number: Copy, Angle: Copy> Copy for GenericRotate<Number, Angle>
impl<Number, Angle> StructuralPartialEq for GenericRotate<Number, Angle>
Auto Trait Implementations§
impl<Number, Angle> Freeze for GenericRotate<Number, Angle>
impl<Number, Angle> RefUnwindSafe for GenericRotate<Number, Angle>where
Angle: RefUnwindSafe,
Number: RefUnwindSafe,
impl<Number, Angle> Send for GenericRotate<Number, Angle>
impl<Number, Angle> Sync for GenericRotate<Number, Angle>
impl<Number, Angle> Unpin for GenericRotate<Number, Angle>
impl<Number, Angle> UnwindSafe for GenericRotate<Number, Angle>where
Angle: UnwindSafe,
Number: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert