pub struct Device {
shared: Arc<DeviceShared>,
mem_allocator: Mutex<GpuAllocator<DeviceMemory>>,
desc_allocator: Mutex<DescriptorAllocator<DescriptorPool, DescriptorSet>>,
valid_ash_memory_types: u32,
naga_options: Options<'static>,
counters: HalCounters,
}
Fields§
§mem_allocator: Mutex<GpuAllocator<DeviceMemory>>
§desc_allocator: Mutex<DescriptorAllocator<DescriptorPool, DescriptorSet>>
§valid_ash_memory_types: u32
§naga_options: Options<'static>
§counters: HalCounters
Implementations§
source§impl Device
impl Device
pub(super) unsafe fn create_swapchain( &self, surface: &Surface, config: &SurfaceConfiguration, provided_old_swapchain: Option<Swapchain>, ) -> Result<Swapchain, SurfaceError>
sourcepub unsafe fn texture_from_raw(
vk_image: Image,
desc: &TextureDescriptor<'_>,
drop_callback: Option<DropCallback>,
) -> Texture
pub unsafe fn texture_from_raw( vk_image: Image, desc: &TextureDescriptor<'_>, drop_callback: Option<DropCallback>, ) -> Texture
fn create_image_without_memory( &self, desc: &TextureDescriptor<'_>, external_memory_image_create_info: Option<&mut ExternalMemoryImageCreateInfo<'_>>, ) -> Result<ImageWithoutMemory, DeviceError>
sourcepub unsafe fn buffer_from_raw(vk_buffer: Buffer) -> Buffer
pub unsafe fn buffer_from_raw(vk_buffer: Buffer) -> Buffer
§Safety
vk_buffer
’s memory must be managed by the caller- Externally imported buffers can’t be mapped by
wgpu
fn create_shader_module_impl( &self, spv: &[u32], ) -> Result<ShaderModule, DeviceError>
fn compile_stage( &self, stage: &ProgrammableStage<'_, ShaderModule>, naga_stage: ShaderStage, binding_map: &BindingMap, ) -> Result<CompiledStage, PipelineError>
sourcepub fn queue_family_index(&self) -> u32
pub fn queue_family_index(&self) -> u32
Returns the queue family index of the device’s internal queue.
This is useful for constructing memory barriers needed for queue family ownership transfer when
external memory is involved (from/to VK_QUEUE_FAMILY_EXTERNAL_KHR
and VK_QUEUE_FAMILY_FOREIGN_EXT
for example).
pub fn queue_index(&self) -> u32
pub fn raw_device(&self) -> &Device
pub fn raw_physical_device(&self) -> PhysicalDevice
pub fn raw_queue(&self) -> Queue
pub fn enabled_device_extensions(&self) -> &[&'static CStr]
Trait Implementations§
source§impl Device for Device
impl Device for Device
type A = Api
source§unsafe fn create_buffer(
&self,
desc: &BufferDescriptor<'_>,
) -> Result<Buffer, DeviceError>
unsafe fn create_buffer( &self, desc: &BufferDescriptor<'_>, ) -> Result<Buffer, DeviceError>
Creates a new buffer. Read more
source§unsafe fn destroy_buffer(&self, buffer: Buffer)
unsafe fn destroy_buffer(&self, buffer: Buffer)
Free
buffer
and any GPU resources it owns. Read moresource§unsafe fn add_raw_buffer(&self, _buffer: &Buffer)
unsafe fn add_raw_buffer(&self, _buffer: &Buffer)
A hook for when a wgpu-core buffer is created from a raw wgpu-hal buffer.
source§unsafe fn map_buffer(
&self,
buffer: &Buffer,
range: MemoryRange,
) -> Result<BufferMapping, DeviceError>
unsafe fn map_buffer( &self, buffer: &Buffer, range: MemoryRange, ) -> Result<BufferMapping, DeviceError>
Return a pointer to CPU memory mapping the contents of
buffer
. Read moresource§unsafe fn unmap_buffer(&self, buffer: &Buffer)
unsafe fn unmap_buffer(&self, buffer: &Buffer)
Remove the mapping established by the last call to
Device::map_buffer
. Read moresource§unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where
I: Iterator<Item = MemoryRange>,
unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where
I: Iterator<Item = MemoryRange>,
Indicate that CPU writes to mapped buffer memory should be made visible to the GPU. Read more
source§unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where
I: Iterator<Item = MemoryRange>,
unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)where
I: Iterator<Item = MemoryRange>,
Indicate that GPU writes to mapped buffer memory should be made visible to the CPU. Read more
source§unsafe fn create_texture(
&self,
desc: &TextureDescriptor<'_>,
) -> Result<Texture, DeviceError>
unsafe fn create_texture( &self, desc: &TextureDescriptor<'_>, ) -> Result<Texture, DeviceError>
Creates a new texture. Read more
unsafe fn destroy_texture(&self, texture: Texture)
source§unsafe fn add_raw_texture(&self, _texture: &Texture)
unsafe fn add_raw_texture(&self, _texture: &Texture)
A hook for when a wgpu-core texture is created from a raw wgpu-hal texture.
unsafe fn create_texture_view( &self, texture: &Texture, desc: &TextureViewDescriptor<'_>, ) -> Result<TextureView, DeviceError>
unsafe fn destroy_texture_view(&self, view: TextureView)
unsafe fn create_sampler( &self, desc: &SamplerDescriptor<'_>, ) -> Result<Sampler, DeviceError>
unsafe fn destroy_sampler(&self, sampler: Sampler)
source§unsafe fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<'_, Queue>,
) -> Result<CommandEncoder, DeviceError>
unsafe fn create_command_encoder( &self, desc: &CommandEncoderDescriptor<'_, Queue>, ) -> Result<CommandEncoder, DeviceError>
Create a fresh
CommandEncoder
. Read moreunsafe fn destroy_command_encoder(&self, cmd_encoder: CommandEncoder)
source§unsafe fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>,
) -> Result<BindGroupLayout, DeviceError>
unsafe fn create_bind_group_layout( &self, desc: &BindGroupLayoutDescriptor<'_>, ) -> Result<BindGroupLayout, DeviceError>
Creates a bind group layout.
unsafe fn destroy_bind_group_layout(&self, bg_layout: BindGroupLayout)
unsafe fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_, BindGroupLayout>, ) -> Result<PipelineLayout, DeviceError>
unsafe fn destroy_pipeline_layout(&self, pipeline_layout: PipelineLayout)
unsafe fn create_bind_group( &self, desc: &BindGroupDescriptor<'_, BindGroupLayout, Buffer, Sampler, TextureView, AccelerationStructure>, ) -> Result<BindGroup, DeviceError>
unsafe fn destroy_bind_group(&self, group: BindGroup)
unsafe fn create_shader_module( &self, desc: &ShaderModuleDescriptor<'_>, shader: ShaderInput<'_>, ) -> Result<ShaderModule, ShaderError>
unsafe fn destroy_shader_module(&self, module: ShaderModule)
unsafe fn create_render_pipeline( &self, desc: &RenderPipelineDescriptor<'_, PipelineLayout, ShaderModule, PipelineCache>, ) -> Result<RenderPipeline, PipelineError>
unsafe fn destroy_render_pipeline(&self, pipeline: RenderPipeline)
unsafe fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_, PipelineLayout, ShaderModule, PipelineCache>, ) -> Result<ComputePipeline, PipelineError>
unsafe fn destroy_compute_pipeline(&self, pipeline: ComputePipeline)
unsafe fn create_pipeline_cache( &self, desc: &PipelineCacheDescriptor<'_>, ) -> Result<PipelineCache, PipelineCacheError>
fn pipeline_cache_validation_key(&self) -> Option<[u8; 16]>
unsafe fn destroy_pipeline_cache(&self, cache: PipelineCache)
unsafe fn create_query_set( &self, desc: &QuerySetDescriptor<Label<'_>>, ) -> Result<QuerySet, DeviceError>
unsafe fn destroy_query_set(&self, set: QuerySet)
unsafe fn create_fence(&self) -> Result<Fence, DeviceError>
unsafe fn destroy_fence(&self, fence: Fence)
unsafe fn get_fence_value( &self, fence: &Fence, ) -> Result<FenceValue, DeviceError>
source§unsafe fn wait(
&self,
fence: &Fence,
wait_value: FenceValue,
timeout_ms: u32,
) -> Result<bool, DeviceError>
unsafe fn wait( &self, fence: &Fence, wait_value: FenceValue, timeout_ms: u32, ) -> Result<bool, DeviceError>
unsafe fn start_capture(&self) -> bool
unsafe fn stop_capture(&self)
unsafe fn pipeline_cache_get_data( &self, cache: &PipelineCache, ) -> Option<Vec<u8>>
unsafe fn get_acceleration_structure_build_sizes<'a>( &self, desc: &GetAccelerationStructureBuildSizesDescriptor<'a, Buffer>, ) -> AccelerationStructureBuildSizes
unsafe fn get_acceleration_structure_device_address( &self, acceleration_structure: &AccelerationStructure, ) -> BufferAddress
unsafe fn create_acceleration_structure( &self, desc: &AccelerationStructureDescriptor<'_>, ) -> Result<AccelerationStructure, DeviceError>
unsafe fn destroy_acceleration_structure( &self, acceleration_structure: AccelerationStructure, )
fn get_internal_counters(&self) -> HalCounters
fn generate_allocator_report(&self) -> Option<AllocatorReport>
Auto Trait Implementations§
impl !Freeze for Device
impl !RefUnwindSafe for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl !UnwindSafe for Device
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more