Struct wgpu_hal::vulkan::CommandEncoder
source · pub struct CommandEncoder {
raw: CommandPool,
device: Arc<DeviceShared>,
active: CommandBuffer,
bind_point: PipelineBindPoint,
temp: Temp,
free: Vec<CommandBuffer>,
discarded: Vec<CommandBuffer>,
rpass_debug_marker_active: bool,
end_of_pass_timer_query: Option<(QueryPool, u32)>,
counters: Arc<HalCounters>,
}
Fields§
§raw: CommandPool
§device: Arc<DeviceShared>
§active: CommandBuffer
The current command buffer, if self
is in the “recording”
state.
If non-null
, the buffer is in the Vulkan “recording” state.
bind_point: PipelineBindPoint
What kind of pass we are currently within: compute or render.
temp: Temp
Allocation recycling pool for this encoder.
free: Vec<CommandBuffer>
A pool of available command buffers.
These are all in the Vulkan “initial” state.
discarded: Vec<CommandBuffer>
A pool of discarded command buffers.
These could be in any Vulkan state except “pending”.
rpass_debug_marker_active: bool
If this is true, the active renderpass enabled a debug span, and needs to be disabled on renderpass close.
end_of_pass_timer_query: Option<(QueryPool, u32)>
If set, the end of the next render/compute pass will write a timestamp at the given pool & location.
counters: Arc<HalCounters>
Implementations§
source§impl CommandEncoder
impl CommandEncoder
fn write_pass_end_timestamp_if_requested(&mut self)
source§impl CommandEncoder
impl CommandEncoder
sourcepub unsafe fn raw_handle(&self) -> CommandBuffer
pub unsafe fn raw_handle(&self) -> CommandBuffer
§Safety
- The command buffer handle must not be manually destroyed
Trait Implementations§
source§impl CommandEncoder for CommandEncoder
impl CommandEncoder for CommandEncoder
type A = Api
source§unsafe fn begin_encoding(&mut self, label: Label<'_>) -> Result<(), DeviceError>
unsafe fn begin_encoding(&mut self, label: Label<'_>) -> Result<(), DeviceError>
Begin encoding a new command buffer. Read more
source§unsafe fn end_encoding(&mut self) -> Result<CommandBuffer, DeviceError>
unsafe fn end_encoding(&mut self) -> Result<CommandBuffer, DeviceError>
Return a fresh
CommandBuffer
holding the recorded commands. Read moresource§unsafe fn discard_encoding(&mut self)
unsafe fn discard_encoding(&mut self)
Discard the command list under construction. Read more
source§unsafe fn reset_all<I>(&mut self, cmd_bufs: I)where
I: Iterator<Item = CommandBuffer>,
unsafe fn reset_all<I>(&mut self, cmd_bufs: I)where
I: Iterator<Item = CommandBuffer>,
Reclaim all resources belonging to this
CommandEncoder
. Read moreunsafe fn transition_buffers<'a, T>(&mut self, barriers: T)
unsafe fn transition_textures<'a, T>(&mut self, barriers: T)
unsafe fn clear_buffer(&mut self, buffer: &Buffer, range: MemoryRange)
unsafe fn copy_buffer_to_buffer<T>(
&mut self,
src: &Buffer,
dst: &Buffer,
regions: T,
)where
T: Iterator<Item = BufferCopy>,
source§unsafe fn copy_texture_to_texture<T>(
&mut self,
src: &Texture,
src_usage: TextureUses,
dst: &Texture,
regions: T,
)where
T: Iterator<Item = TextureCopy>,
unsafe fn copy_texture_to_texture<T>(
&mut self,
src: &Texture,
src_usage: TextureUses,
dst: &Texture,
regions: T,
)where
T: Iterator<Item = TextureCopy>,
Copy from one texture to another.
Works with a single array layer.
Note:
dst
current usage has to be TextureUses::COPY_DST
.
Note: the copy extent is in physical size (rounded to the block size)source§unsafe fn copy_buffer_to_texture<T>(
&mut self,
src: &Buffer,
dst: &Texture,
regions: T,
)where
T: Iterator<Item = BufferTextureCopy>,
unsafe fn copy_buffer_to_texture<T>(
&mut self,
src: &Buffer,
dst: &Texture,
regions: T,
)where
T: Iterator<Item = BufferTextureCopy>,
Copy from buffer to texture.
Works with a single array layer.
Note:
dst
current usage has to be TextureUses::COPY_DST
.
Note: the copy extent is in physical size (rounded to the block size)source§unsafe fn copy_texture_to_buffer<T>(
&mut self,
src: &Texture,
src_usage: TextureUses,
dst: &Buffer,
regions: T,
)where
T: Iterator<Item = BufferTextureCopy>,
unsafe fn copy_texture_to_buffer<T>(
&mut self,
src: &Texture,
src_usage: TextureUses,
dst: &Buffer,
regions: T,
)where
T: Iterator<Item = BufferTextureCopy>,
Copy from texture to buffer.
Works with a single array layer.
Note: the copy extent is in physical size (rounded to the block size)
unsafe fn write_timestamp(&mut self, set: &QuerySet, index: u32)
unsafe fn reset_queries(&mut self, set: &QuerySet, range: Range<u32>)
unsafe fn copy_query_results( &mut self, set: &QuerySet, range: Range<u32>, buffer: &Buffer, offset: BufferAddress, stride: BufferSize, )
source§unsafe fn build_acceleration_structures<'a, T>(
&mut self,
descriptor_count: u32,
descriptors: T,
)where
Api: 'a,
T: IntoIterator<Item = BuildAccelerationStructureDescriptor<'a, Buffer, AccelerationStructure>>,
unsafe fn build_acceleration_structures<'a, T>(
&mut self,
descriptor_count: u32,
descriptors: T,
)where
Api: 'a,
T: IntoIterator<Item = BuildAccelerationStructureDescriptor<'a, Buffer, AccelerationStructure>>,
To get the required sizes for the buffer allocations use
get_acceleration_structure_build_sizes
per descriptor
All buffers must be synchronized externally
All buffer regions, which are written to may only be passed once per function call,
with the exception of updates in the same descriptor.
Consequences of this limitation: Read moreunsafe fn place_acceleration_structure_barrier( &mut self, barrier: AccelerationStructureBarrier, )
source§unsafe fn begin_render_pass(
&mut self,
desc: &RenderPassDescriptor<'_, QuerySet, TextureView>,
)
unsafe fn begin_render_pass( &mut self, desc: &RenderPassDescriptor<'_, QuerySet, TextureView>, )
Begin a new render pass, clearing all active bindings. Read more
source§unsafe fn end_render_pass(&mut self)
unsafe fn end_render_pass(&mut self)
End the current render pass. Read more
source§unsafe fn set_bind_group(
&mut self,
layout: &PipelineLayout,
index: u32,
group: &BindGroup,
dynamic_offsets: &[DynamicOffset],
)
unsafe fn set_bind_group( &mut self, layout: &PipelineLayout, index: u32, group: &BindGroup, dynamic_offsets: &[DynamicOffset], )
source§unsafe fn set_push_constants(
&mut self,
layout: &PipelineLayout,
stages: ShaderStages,
offset_bytes: u32,
data: &[u32],
)
unsafe fn set_push_constants( &mut self, layout: &PipelineLayout, stages: ShaderStages, offset_bytes: u32, data: &[u32], )
Sets a range in push constant data. Read more
unsafe fn insert_debug_marker(&mut self, label: &str)
unsafe fn begin_debug_marker(&mut self, group_label: &str)
unsafe fn end_debug_marker(&mut self)
unsafe fn set_render_pipeline(&mut self, pipeline: &RenderPipeline)
unsafe fn set_index_buffer<'a>( &mut self, binding: BufferBinding<'a, Buffer>, format: IndexFormat, )
unsafe fn set_vertex_buffer<'a>( &mut self, index: u32, binding: BufferBinding<'a, Buffer>, )
unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>)
unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>)
unsafe fn set_stencil_reference(&mut self, value: u32)
unsafe fn set_blend_constants(&mut self, color: &[f32; 4])
unsafe fn draw( &mut self, first_vertex: u32, vertex_count: u32, first_instance: u32, instance_count: u32, )
unsafe fn draw_indexed( &mut self, first_index: u32, index_count: u32, base_vertex: i32, first_instance: u32, instance_count: u32, )
unsafe fn draw_indirect( &mut self, buffer: &Buffer, offset: BufferAddress, draw_count: u32, )
unsafe fn draw_indexed_indirect( &mut self, buffer: &Buffer, offset: BufferAddress, draw_count: u32, )
unsafe fn draw_indirect_count( &mut self, buffer: &Buffer, offset: BufferAddress, count_buffer: &Buffer, count_offset: BufferAddress, max_count: u32, )
unsafe fn draw_indexed_indirect_count( &mut self, buffer: &Buffer, offset: BufferAddress, count_buffer: &Buffer, count_offset: BufferAddress, max_count: u32, )
source§unsafe fn begin_compute_pass(
&mut self,
desc: &ComputePassDescriptor<'_, QuerySet>,
)
unsafe fn begin_compute_pass( &mut self, desc: &ComputePassDescriptor<'_, QuerySet>, )
Begin a new compute pass, clearing all active bindings. Read more
source§unsafe fn end_compute_pass(&mut self)
unsafe fn end_compute_pass(&mut self)
End the current compute pass. Read more
unsafe fn set_compute_pipeline(&mut self, pipeline: &ComputePipeline)
unsafe fn dispatch(&mut self, count: [u32; 3])
unsafe fn dispatch_indirect(&mut self, buffer: &Buffer, offset: BufferAddress)
source§impl Debug for CommandEncoder
impl Debug for CommandEncoder
source§impl Drop for CommandEncoder
impl Drop for CommandEncoder
source§impl DynResource for CommandEncoder
impl DynResource for CommandEncoder
Auto Trait Implementations§
impl Freeze for CommandEncoder
impl !RefUnwindSafe for CommandEncoder
impl Send for CommandEncoder
impl Sync for CommandEncoder
impl Unpin for CommandEncoder
impl !UnwindSafe for CommandEncoder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more