pub enum ShaderInput<'a> {
    Naga(NagaShader),
    Msl {
        shader: String,
        entry_point: String,
        num_workgroups: (u32, u32, u32),
    },
    SpirV(&'a [u32]),
    Dxil {
        shader: &'a [u8],
        entry_point: String,
        num_workgroups: (u32, u32, u32),
    },
    Hlsl {
        shader: &'a str,
        entry_point: String,
        num_workgroups: (u32, u32, u32),
    },
}Expand description
Shader input.
Variants§
Auto Trait Implementations§
impl<'a> Freeze for ShaderInput<'a>
impl<'a> RefUnwindSafe for ShaderInput<'a>
impl<'a> Send for ShaderInput<'a>
impl<'a> Sync for ShaderInput<'a>
impl<'a> Unpin for ShaderInput<'a>
impl<'a> UnwindSafe for ShaderInput<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more