Struct wgpu_core::command::render::RenderAttachment
source · struct RenderAttachment<'a> {
texture_id: &'a Stored<TextureId>,
selector: &'a TextureSelector,
usage: TextureUses,
}
Fields§
§texture_id: &'a Stored<TextureId>
§selector: &'a TextureSelector
§usage: TextureUses
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for RenderAttachment<'a>
impl<'a> Send for RenderAttachment<'a>
impl<'a> Sync for RenderAttachment<'a>
impl<'a> Unpin for RenderAttachment<'a>
impl<'a> !UnwindSafe for RenderAttachment<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more