Struct wgpu_core::command::render::VertexState

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struct VertexState {
    inputs: ArrayVec<VertexBufferState, { hal::MAX_VERTEX_BUFFERS }>,
    vertex_limit: u64,
    vertex_limit_slot: u32,
    instance_limit: u64,
    instance_limit_slot: u32,
}

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§inputs: ArrayVec<VertexBufferState, { hal::MAX_VERTEX_BUFFERS }>§vertex_limit: u64

Length of the shortest vertex rate vertex buffer

§vertex_limit_slot: u32

Buffer slot which the shortest vertex rate vertex buffer is bound to

§instance_limit: u64

Length of the shortest instance rate vertex buffer

§instance_limit_slot: u32

Buffer slot which the shortest instance rate vertex buffer is bound to

Implementations§

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impl VertexState

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fn update_limits(&mut self)

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fn reset(&mut self)

Trait Implementations§

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impl Debug for VertexState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VertexState

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fn default() -> VertexState

Returns the “default value” for a type. Read more

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