Struct wgpu_core::command::render::RenderPassInfo
source · struct RenderPassInfo<'d> {
context: RenderPassContext,
usage_scope: UsageScope<'d>,
render_attachments: ArrayVec<RenderAttachment, MAX_TOTAL_ATTACHMENTS>,
is_depth_read_only: bool,
is_stencil_read_only: bool,
extent: Extent3d,
pending_discard_init_fixups: Vec<TextureSurfaceDiscard>,
divergent_discarded_depth_stencil_aspect: Option<(TextureAspect, Arc<TextureView>)>,
multiview: Option<NonZeroU32>,
}
Fields§
§context: RenderPassContext
§usage_scope: UsageScope<'d>
§render_attachments: ArrayVec<RenderAttachment, MAX_TOTAL_ATTACHMENTS>
All render attachments, including depth/stencil
is_depth_read_only: bool
§is_stencil_read_only: bool
§extent: Extent3d
§pending_discard_init_fixups: Vec<TextureSurfaceDiscard>
§divergent_discarded_depth_stencil_aspect: Option<(TextureAspect, Arc<TextureView>)>
§multiview: Option<NonZeroU32>
Implementations§
source§impl<'d> RenderPassInfo<'d>
impl<'d> RenderPassInfo<'d>
fn add_pass_texture_init_actions<V>( channel: &PassChannel<V>, texture_memory_actions: &mut CommandBufferTextureMemoryActions, view: &TextureView, pending_discard_init_fixups: &mut Vec<TextureSurfaceDiscard>, )
fn start( device: &'d Arc<Device>, hal_label: Option<&str>, color_attachments: ArrayVec<Option<ArcRenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>, depth_stencil_attachment: Option<ArcRenderPassDepthStencilAttachment>, timestamp_writes: Option<ArcPassTimestampWrites>, occlusion_query_set: Option<Arc<QuerySet>>, encoder: &mut CommandEncoder, trackers: &mut Tracker, texture_memory_actions: &mut CommandBufferTextureMemoryActions, pending_query_resets: &mut QueryResetMap, snatch_guard: &SnatchGuard<'_>, ) -> Result<Self, RenderPassErrorInner>
fn finish( self, raw: &mut dyn DynCommandEncoder, snatch_guard: &SnatchGuard<'_>, ) -> Result<(UsageScope<'d>, Vec<TextureSurfaceDiscard>), RenderPassErrorInner>
Auto Trait Implementations§
impl<'d> Freeze for RenderPassInfo<'d>
impl<'d> !RefUnwindSafe for RenderPassInfo<'d>
impl<'d> Send for RenderPassInfo<'d>
impl<'d> Sync for RenderPassInfo<'d>
impl<'d> Unpin for RenderPassInfo<'d>
impl<'d> !UnwindSafe for RenderPassInfo<'d>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more