struct State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> {Show 20 fields
pipeline_flags: PipelineFlags,
binder: Binder,
blend_constant: OptionalState,
stencil_reference: u32,
pipeline: Option<Arc<RenderPipeline>>,
index: IndexState,
vertex: VertexState,
debug_scope_depth: u32,
info: RenderPassInfo<'scope>,
snatch_guard: &'snatch_guard SnatchGuard<'snatch_guard>,
device: &'cmd_buf Arc<Device>,
raw_encoder: &'raw_encoder mut dyn DynCommandEncoder,
tracker: &'cmd_buf mut Tracker,
buffer_memory_init_actions: &'cmd_buf mut Vec<BufferInitTrackerAction>,
texture_memory_actions: &'cmd_buf mut CommandBufferTextureMemoryActions,
temp_offsets: Vec<u32>,
dynamic_offset_count: usize,
string_offset: usize,
active_occlusion_query: Option<(Arc<QuerySet>, u32)>,
active_pipeline_statistics_query: Option<(Arc<QuerySet>, u32)>,
}
Fields§
§pipeline_flags: PipelineFlags
§binder: Binder
§blend_constant: OptionalState
§stencil_reference: u32
§pipeline: Option<Arc<RenderPipeline>>
§index: IndexState
§vertex: VertexState
§debug_scope_depth: u32
§info: RenderPassInfo<'scope>
§snatch_guard: &'snatch_guard SnatchGuard<'snatch_guard>
§device: &'cmd_buf Arc<Device>
§raw_encoder: &'raw_encoder mut dyn DynCommandEncoder
§tracker: &'cmd_buf mut Tracker
§buffer_memory_init_actions: &'cmd_buf mut Vec<BufferInitTrackerAction>
§texture_memory_actions: &'cmd_buf mut CommandBufferTextureMemoryActions
§temp_offsets: Vec<u32>
§dynamic_offset_count: usize
§string_offset: usize
§active_occlusion_query: Option<(Arc<QuerySet>, u32)>
§active_pipeline_statistics_query: Option<(Arc<QuerySet>, u32)>
Implementations§
Auto Trait Implementations§
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Freeze for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !RefUnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Send for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Sync for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Unpin for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !UnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more