struct State {
pipeline_flags: PipelineFlags,
binder: Binder,
blend_constant: OptionalState,
stencil_reference: u32,
pipeline: Option<RenderPipelineId>,
index: IndexState,
vertex: VertexState,
debug_scope_depth: u32,
}
Fields§
§pipeline_flags: PipelineFlags
§binder: Binder
§blend_constant: OptionalState
§stencil_reference: u32
§pipeline: Option<RenderPipelineId>
§index: IndexState
§vertex: VertexState
§debug_scope_depth: u32
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl !UnwindSafe for State
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more