Struct wgpu_core::command::render::State

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struct State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> {
Show 20 fields pipeline_flags: PipelineFlags, binder: Binder, blend_constant: OptionalState, stencil_reference: u32, pipeline: Option<Arc<RenderPipeline>>, index: IndexState, vertex: VertexState, debug_scope_depth: u32, info: RenderPassInfo<'scope>, snatch_guard: &'snatch_guard SnatchGuard<'snatch_guard>, device: &'cmd_buf Arc<Device>, raw_encoder: &'raw_encoder mut dyn DynCommandEncoder, tracker: &'cmd_buf mut Tracker, buffer_memory_init_actions: &'cmd_buf mut Vec<BufferInitTrackerAction>, texture_memory_actions: &'cmd_buf mut CommandBufferTextureMemoryActions, temp_offsets: Vec<u32>, dynamic_offset_count: usize, string_offset: usize, active_occlusion_query: Option<(Arc<QuerySet>, u32)>, active_pipeline_statistics_query: Option<(Arc<QuerySet>, u32)>,
}

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§pipeline_flags: PipelineFlags§binder: Binder§blend_constant: OptionalState§stencil_reference: u32§pipeline: Option<Arc<RenderPipeline>>§index: IndexState§vertex: VertexState§debug_scope_depth: u32§info: RenderPassInfo<'scope>§snatch_guard: &'snatch_guard SnatchGuard<'snatch_guard>§device: &'cmd_buf Arc<Device>§raw_encoder: &'raw_encoder mut dyn DynCommandEncoder§tracker: &'cmd_buf mut Tracker§buffer_memory_init_actions: &'cmd_buf mut Vec<BufferInitTrackerAction>§texture_memory_actions: &'cmd_buf mut CommandBufferTextureMemoryActions§temp_offsets: Vec<u32>§dynamic_offset_count: usize§string_offset: usize§active_occlusion_query: Option<(Arc<QuerySet>, u32)>§active_pipeline_statistics_query: Option<(Arc<QuerySet>, u32)>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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fn is_ready(&self, indexed: bool) -> Result<(), DrawError>

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fn reset_bundle(&mut self)

Reset the RenderBundle-related states.

Auto Trait Implementations§

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Freeze for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !RefUnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Send for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Sync for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Unpin for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !UnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>

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