struct State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> {
pipeline_flags: PipelineFlags,
blend_constant: OptionalState,
stencil_reference: u32,
pipeline: Option<Arc<RenderPipeline>>,
index: IndexState,
vertex: VertexState,
info: RenderPassInfo,
general: BaseState<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>,
active_occlusion_query: Option<(Arc<QuerySet>, u32)>,
active_pipeline_statistics_query: Option<(Arc<QuerySet>, u32)>,
}Fields§
§pipeline_flags: PipelineFlags§blend_constant: OptionalState§stencil_reference: u32§pipeline: Option<Arc<RenderPipeline>>§index: IndexState§vertex: VertexState§info: RenderPassInfo§general: BaseState<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>§active_occlusion_query: Option<(Arc<QuerySet>, u32)>§active_pipeline_statistics_query: Option<(Arc<QuerySet>, u32)>Implementations§
Auto Trait Implementations§
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Freeze for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !RefUnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Send for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Sync for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> Unpin for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
impl<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder> !UnwindSafe for State<'scope, 'snatch_guard, 'cmd_buf, 'raw_encoder>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more