Struct wgpu_core::command::bundle::VertexState
source · struct VertexState {
buffer: BufferId,
range: Range<BufferAddress>,
is_dirty: bool,
}
Expand description
The state of a single vertex buffer slot during render bundle encoding.
RenderBundleEncoder::finish
uses this to drop redundant
SetVertexBuffer
commands from the final RenderBundle
. It
records one vertex buffer slot’s state changes here, and then
calls this type’s flush
method just before any draw command to
produce a SetVertexBuffer
commands if one is necessary.
Fields§
§buffer: BufferId
§range: Range<BufferAddress>
§is_dirty: bool
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for VertexState
impl Send for VertexState
impl Sync for VertexState
impl Unpin for VertexState
impl !UnwindSafe for VertexState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more