Struct wgpu_core::command::bundle::VertexState

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struct VertexState {
    buffer: Arc<Buffer>,
    range: Range<BufferAddress>,
    is_dirty: bool,
}
Expand description

The state of a single vertex buffer slot during render bundle encoding.

RenderBundleEncoder::finish uses this to drop redundant SetVertexBuffer commands from the final RenderBundle. It records one vertex buffer slot’s state changes here, and then calls this type’s flush method just before any draw command to produce a SetVertexBuffer commands if one is necessary.

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§buffer: Arc<Buffer>§range: Range<BufferAddress>§is_dirty: bool

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impl VertexState

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fn new(buffer: Arc<Buffer>, range: Range<BufferAddress>) -> Self

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fn flush(&mut self, slot: u32) -> Option<ArcRenderCommand>

Generate a SetVertexBuffer command for this slot, if necessary.

slot is the index of the vertex buffer slot that self tracks.

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impl Debug for VertexState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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