Struct wgpu_core::command::bundle::RenderBundleEncoder

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pub struct RenderBundleEncoder {
    base: BasePass<RenderCommand>,
    parent_id: DeviceId,
    pub(crate) context: RenderPassContext,
    pub(crate) is_depth_read_only: bool,
    pub(crate) is_stencil_read_only: bool,
    current_bind_groups: BindGroupStateChange,
    current_pipeline: StateChange<RenderPipelineId>,
}

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§base: BasePass<RenderCommand>§parent_id: DeviceId§context: RenderPassContext§is_depth_read_only: bool§is_stencil_read_only: bool§current_bind_groups: BindGroupStateChange§current_pipeline: StateChange<RenderPipelineId>

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impl RenderBundleEncoder

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pub fn new( desc: &RenderBundleEncoderDescriptor<'_>, parent_id: DeviceId, base: Option<BasePass<RenderCommand>>, ) -> Result<Self, CreateRenderBundleError>

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pub fn dummy(parent_id: DeviceId) -> Self

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pub fn parent(&self) -> DeviceId

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pub(crate) fn finish( self, desc: &RenderBundleDescriptor<'_>, device: &Arc<Device>, hub: &Hub, ) -> Result<Arc<RenderBundle>, RenderBundleError>

Convert this encoder’s commands into a RenderBundle.

We want executing a RenderBundle to be quick, so we take this opportunity to clean up the RenderBundleEncoder’s command stream and gather metadata about it that will help keep ExecuteBundle simple and fast. We remove redundant commands (along with their side data), note resource usage, and accumulate buffer and texture initialization actions.

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pub fn set_index_buffer( &mut self, buffer_id: BufferId, index_format: IndexFormat, offset: BufferAddress, size: Option<BufferSize>, )

Trait Implementations§

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impl Debug for RenderBundleEncoder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RenderBundleEncoder

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RenderBundleEncoder

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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