pub struct RenderBundleEncoder {
    base: BasePass<RenderCommand>,
    parent_id: DeviceId,
    pub(crate) context: RenderPassContext,
    pub(crate) is_depth_read_only: bool,
    pub(crate) is_stencil_read_only: bool,
    current_bind_groups: BindGroupStateChange,
    current_pipeline: StateChange<RenderPipelineId>,
}

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§base: BasePass<RenderCommand>§parent_id: DeviceId§context: RenderPassContext§is_depth_read_only: bool§is_stencil_read_only: bool§current_bind_groups: BindGroupStateChange§current_pipeline: StateChange<RenderPipelineId>

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impl RenderBundleEncoder

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pub fn new( desc: &RenderBundleEncoderDescriptor<'_>, parent_id: DeviceId, base: Option<BasePass<RenderCommand>> ) -> Result<Self, CreateRenderBundleError>

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pub fn dummy(parent_id: DeviceId) -> Self

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pub(crate) fn to_base_pass(&self) -> BasePass<RenderCommand>

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pub fn parent(&self) -> DeviceId

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pub(crate) fn finish<A: HalApi, G: GlobalIdentityHandlerFactory>( self, desc: &RenderBundleDescriptor<'_>, device: &Device<A>, hub: &Hub<A, G>, token: &mut Token<'_, Device<A>> ) -> Result<RenderBundle<A>, RenderBundleError>

Convert this encoder’s commands into a RenderBundle.

We want executing a RenderBundle to be quick, so we take this opportunity to clean up the RenderBundleEncoder’s command stream and gather metadata about it that will help keep ExecuteBundle simple and fast. We remove redundant commands (along with their side data), note resource usage, and accumulate buffer and texture initialization actions.

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fn check_valid_to_use( &self, device_id: Valid<DeviceId> ) -> Result<(), RenderBundleErrorInner>

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pub fn set_index_buffer( &mut self, buffer_id: BufferId, index_format: IndexFormat, offset: BufferAddress, size: Option<BufferSize> )

Trait Implementations§

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impl Debug for RenderBundleEncoder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RenderBundleEncoder

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RenderBundleEncoder

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

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impl<T> WasmNotSend for Twhere T: Send,

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impl<T> WasmNotSync for Twhere T: Sync,