Struct wgpu_core::command::bundle::PipelineState

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struct PipelineState {
    pipeline: Arc<RenderPipeline>,
    steps: Vec<VertexStep>,
    push_constant_ranges: ArrayVec<PushConstantRange, { SHADER_STAGE_COUNT }>,
    used_bind_groups: usize,
}
Expand description

The bundle’s current pipeline, and some cached information needed for validation.

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§pipeline: Arc<RenderPipeline>

The pipeline

§steps: Vec<VertexStep>

How this pipeline’s vertex shader traverses each vertex buffer, indexed by vertex buffer slot number.

§push_constant_ranges: ArrayVec<PushConstantRange, { SHADER_STAGE_COUNT }>

Ranges of push constants this pipeline uses, copied from the pipeline layout.

§used_bind_groups: usize

The number of bind groups this pipeline uses.

Implementations§

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impl PipelineState

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fn new(pipeline: &Arc<RenderPipeline>) -> Self

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fn zero_push_constants(&self) -> Option<impl Iterator<Item = ArcRenderCommand>>

Return a sequence of commands to zero the push constant ranges this pipeline uses. If no initialization is necessary, return None.

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