Struct script::dom::webgpu::gpudevice::GPUDevice

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#[repr(C)]
pub struct GPUDevice { eventtarget: EventTarget, channel: WebGPU, adapter: Dom<GPUAdapter>, extensions: Heap<*mut JSObject>, features: Dom<GPUSupportedFeatures>, limits: Dom<GPUSupportedLimits>, label: DomRefCell<USVString>, device: WebGPUDevice, default_queue: Dom<GPUQueue>, lost_promise: DomRefCell<Rc<Promise>>, valid: Cell<bool>, }

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§eventtarget: EventTarget§channel: WebGPU§adapter: Dom<GPUAdapter>§extensions: Heap<*mut JSObject>§features: Dom<GPUSupportedFeatures>§limits: Dom<GPUSupportedLimits>§label: DomRefCell<USVString>§device: WebGPUDevice§default_queue: Dom<GPUQueue>§lost_promise: DomRefCell<Rc<Promise>>§valid: Cell<bool>

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impl GPUDevice

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impl GPUDevice

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fn new_inherited( channel: WebGPU, adapter: &GPUAdapter, extensions: Heap<*mut JSObject>, features: &GPUSupportedFeatures, limits: &GPUSupportedLimits, device: WebGPUDevice, queue: &GPUQueue, label: String, lost_promise: Rc<Promise>, ) -> Self

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pub fn new( global: &GlobalScope, channel: WebGPU, adapter: &GPUAdapter, extensions: Heap<*mut JSObject>, features: Features, limits: Limits, device: WebGPUDevice, queue: WebGPUQueue, label: String, can_gc: CanGc, ) -> Root<Dom<Self>>

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impl GPUDevice

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pub fn id(&self) -> WebGPUDevice

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pub fn queue_id(&self) -> WebGPUQueue

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pub fn channel(&self) -> WebGPU

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pub fn dispatch_error(&self, error: Error)

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pub fn fire_uncaptured_error(&self, error: Error, can_gc: CanGc)

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pub fn validate_texture_format_required_features( &self, format: &GPUTextureFormat, ) -> Result<TextureFormat, Error>

https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-texture-format-required-features

Validates that the device suppports required features, and if so returns an ok containing wgpu’s TextureFormat

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pub fn is_lost(&self) -> bool

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pub fn get_pipeline_layout_data( &self, layout: &GPUPipelineLayoutOrGPUAutoLayoutMode, ) -> PipelineLayout

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pub fn parse_render_pipeline<'a>( &self, descriptor: &GPURenderPipelineDescriptor, ) -> Result<(PipelineLayout, RenderPipelineDescriptor<'a>), Error>

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pub fn lose(&self, reason: GPUDeviceLostReason, msg: String)

Trait Implementations§

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impl AsyncWGPUListener for GPUDevice

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fn handle_response( &self, response: WebGPUResponse, promise: &Rc<Promise>, can_gc: CanGc, )

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impl Castable for GPUDevice

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fn is<T>(&self) -> bool
where T: DerivedFrom<Self>,

Check whether a DOM object implements one of its deriving interfaces.
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fn upcast<T>(&self) -> &T
where T: Castable, Self: DerivedFrom<T>,

Cast a DOM object upwards to one of the interfaces it derives from.
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fn downcast<T>(&self) -> Option<&T>
where T: DerivedFrom<Self>,

Cast a DOM object downwards to one of the interfaces it might implement.
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impl DomObject for GPUDevice

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fn reflector(&self) -> &Reflector

Returns the receiver’s reflector.
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fn global(&self) -> Root<Dom<GlobalScope>>
where Self: Sized,

Returns the global scope of the realm that the DomObject was created in.
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impl DomObjectWrap for GPUDevice

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const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUDevice_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgpu::gpudevice::GPUDevice>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webgpu::gpudevice::GPUDevice>>}

Function pointer to the general wrap function type
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impl Drop for GPUDevice

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GPUDeviceMethods<DomTypeHolder> for GPUDevice

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fn Features(&self) -> Root<Dom<GPUSupportedFeatures>>

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fn Limits(&self) -> Root<Dom<GPUSupportedLimits>>

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fn GetQueue(&self) -> Root<Dom<GPUQueue>>

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fn Label(&self) -> USVString

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fn SetLabel(&self, value: USVString)

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fn Lost(&self) -> Rc<Promise>

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fn CreateBuffer( &self, descriptor: &GPUBufferDescriptor, ) -> Result<Root<Dom<GPUBuffer>>, Error>

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fn CreateBindGroupLayout( &self, descriptor: &GPUBindGroupLayoutDescriptor, ) -> Result<Root<Dom<GPUBindGroupLayout>>, Error>

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fn CreatePipelineLayout( &self, descriptor: &GPUPipelineLayoutDescriptor, ) -> Root<Dom<GPUPipelineLayout>>

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fn CreateBindGroup( &self, descriptor: &GPUBindGroupDescriptor, ) -> Root<Dom<GPUBindGroup>>

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fn CreateShaderModule( &self, descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>, comp: InRealm<'_>, can_gc: CanGc, ) -> Root<Dom<GPUShaderModule>>

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fn CreateComputePipeline( &self, descriptor: &GPUComputePipelineDescriptor, ) -> Root<Dom<GPUComputePipeline>>

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fn CreateComputePipelineAsync( &self, descriptor: &GPUComputePipelineDescriptor, comp: InRealm<'_>, can_gc: CanGc, ) -> Rc<Promise>

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fn CreateCommandEncoder( &self, descriptor: &GPUCommandEncoderDescriptor, ) -> Root<Dom<GPUCommandEncoder>>

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fn CreateTexture( &self, descriptor: &GPUTextureDescriptor, ) -> Result<Root<Dom<GPUTexture>>, Error>

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fn CreateSampler( &self, descriptor: &GPUSamplerDescriptor, ) -> Root<Dom<GPUSampler>>

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fn CreateRenderPipeline( &self, descriptor: &GPURenderPipelineDescriptor, ) -> Result<Root<Dom<GPURenderPipeline>>, Error>

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fn CreateRenderPipelineAsync( &self, descriptor: &GPURenderPipelineDescriptor, comp: InRealm<'_>, can_gc: CanGc, ) -> Result<Rc<Promise>, Error>

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fn CreateRenderBundleEncoder( &self, descriptor: &GPURenderBundleEncoderDescriptor, ) -> Result<Root<Dom<GPURenderBundleEncoder>>, Error>

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fn PushErrorScope(&self, filter: GPUErrorFilter)

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fn PopErrorScope(&self, comp: InRealm<'_>, can_gc: CanGc) -> Rc<Promise>

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fn Destroy(&self)

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fn GetOnuncapturederror(&self) -> Option<Rc<EventHandlerNonNull>>

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fn SetOnuncapturederror(&self, listener: Option<Rc<EventHandlerNonNull>>)

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impl HasParent for GPUDevice

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fn as_parent(&self) -> &EventTarget

This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is

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type Parent = EventTarget

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impl IDLInterface for GPUDevice

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fn derives(class: &'static DOMClass) -> bool

Returns whether the given DOM class derives that interface.
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impl MallocSizeOf for GPUDevice

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl MutDomObject for GPUDevice

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unsafe fn init_reflector(&self, obj: *mut JSObject)

Initializes the Reflector Read more
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impl PartialEq for GPUDevice

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToJSValConvertible for GPUDevice

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unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)

Convert self to a JSVal. JSAPI failure causes a panic.
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impl Traceable for GPUDevice

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unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.
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impl WeakReferenceable for GPUDevice

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fn downgrade(&self) -> WeakRef<Self>

Downgrade a DOM object reference to a weak one.
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impl DerivedFrom<EventTarget> for GPUDevice

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impl Eq for GPUDevice

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