#[repr(C)]pub(crate) struct GPUQueue {
reflector_: Reflector,
channel: WebGPU,
device: DomRefCell<Option<Dom<GPUDevice>>>,
label: DomRefCell<USVString>,
queue: WebGPUQueue,
}Fields§
§reflector_: Reflector§channel: WebGPU§device: DomRefCell<Option<Dom<GPUDevice>>>§label: DomRefCell<USVString>§queue: WebGPUQueueImplementations§
Source§impl GPUQueue
impl GPUQueue
fn __assert_parent_type(&self)
Source§impl GPUQueue
impl GPUQueue
fn new_inherited(channel: WebGPU, queue: WebGPUQueue) -> Self
pub(crate) fn new( global: &GlobalScope, channel: WebGPU, queue: WebGPUQueue, can_gc: CanGc, ) -> DomRoot<Self>
Source§impl GPUQueue
impl GPUQueue
pub(crate) fn set_device(&self, device: &GPUDevice)
pub(crate) fn id(&self) -> WebGPUQueue
Trait Implementations§
Source§impl DomObjectWrap<DomTypeHolder> for GPUQueue
impl DomObjectWrap<DomTypeHolder> for GPUQueue
Source§const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::WebGPUBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgpu::gpuqueue::GPUQueue>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::webgpu::gpuqueue::GPUQueue>>}
const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::WebGPUBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgpu::gpuqueue::GPUQueue>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::webgpu::gpuqueue::GPUQueue>>}
Function pointer to the general wrap function type
Source§impl GPUQueueMethods<DomTypeHolder> for GPUQueue
impl GPUQueueMethods<DomTypeHolder> for GPUQueue
Source§fn WriteBuffer(
&self,
buffer: &GPUBuffer,
buffer_offset: GPUSize64,
data: ArrayBufferViewOrArrayBuffer,
data_offset: GPUSize64,
size: Option<GPUSize64>,
) -> Fallible<()>
fn WriteBuffer( &self, buffer: &GPUBuffer, buffer_offset: GPUSize64, data: ArrayBufferViewOrArrayBuffer, data_offset: GPUSize64, size: Option<GPUSize64>, ) -> Fallible<()>
Source§fn WriteTexture(
&self,
destination: &GPUImageCopyTexture<DomTypeHolder>,
data: ArrayBufferViewOrArrayBuffer,
data_layout: &GPUImageDataLayout,
size: GPUExtent3D,
) -> Fallible<()>
fn WriteTexture( &self, destination: &GPUImageCopyTexture<DomTypeHolder>, data: ArrayBufferViewOrArrayBuffer, data_layout: &GPUImageDataLayout, size: GPUExtent3D, ) -> Fallible<()>
Source§impl IDLInterface for GPUQueue
impl IDLInterface for GPUQueue
Source§impl MallocSizeOf for GPUQueue
impl MallocSizeOf for GPUQueue
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl MutDomObject for GPUQueue
impl MutDomObject for GPUQueue
Source§impl RoutedPromiseListener<()> for GPUQueue
impl RoutedPromiseListener<()> for GPUQueue
Source§impl ToJSValConvertible for GPUQueue
impl ToJSValConvertible for GPUQueue
impl Eq for GPUQueue
Auto Trait Implementations§
impl !Freeze for GPUQueue
impl !RefUnwindSafe for GPUQueue
impl !Send for GPUQueue
impl !Sync for GPUQueue
impl Unpin for GPUQueue
impl !UnwindSafe for GPUQueue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<T> Filterable for T
Source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
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