#[repr(C)]pub(crate) struct GPUTexture {
    reflector_: Reflector,
    texture: WebGPUTexture,
    label: DomRefCell<USVString>,
    device: Dom<GPUDevice>,
    channel: WebGPU,
    texture_size: Extent3d,
    mip_level_count: u32,
    sample_count: u32,
    dimension: GPUTextureDimension,
    format: GPUTextureFormat,
    texture_usage: u32,
}Fields§
§reflector_: Reflector§texture: WebGPUTexture§label: DomRefCell<USVString>§device: Dom<GPUDevice>§channel: WebGPU§texture_size: Extent3d§mip_level_count: u32§sample_count: u32§dimension: GPUTextureDimension§format: GPUTextureFormat§texture_usage: u32Implementations§
Source§impl GPUTexture
 
impl GPUTexture
fn __assert_parent_type(&self)
Source§impl GPUTexture
 
impl GPUTexture
fn new_inherited( texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> Self
pub(crate) fn new( global: &GlobalScope, texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, can_gc: CanGc, ) -> DomRoot<Self>
Source§impl GPUTexture
 
impl GPUTexture
pub(crate) fn id(&self) -> WebGPUTexture
Sourcepub(crate) fn create(
    device: &GPUDevice,
    descriptor: &GPUTextureDescriptor,
    can_gc: CanGc,
) -> Fallible<DomRoot<GPUTexture>>
 
pub(crate) fn create( device: &GPUDevice, descriptor: &GPUTextureDescriptor, can_gc: CanGc, ) -> Fallible<DomRoot<GPUTexture>>
Trait Implementations§
Source§impl DomObject for GPUTexture
 
impl DomObject for GPUTexture
Source§impl DomObjectWrap<DomTypeHolder> for GPUTexture
 
impl DomObjectWrap<DomTypeHolder> for GPUTexture
Source§const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::WebGPUBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgpu::gputexture::GPUTexture>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::webgpu::gputexture::GPUTexture>>}
 
const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::WebGPUBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgpu::gputexture::GPUTexture>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::webgpu::gputexture::GPUTexture>>}
Function pointer to the general wrap function type
Source§impl Drop for GPUTexture
 
impl Drop for GPUTexture
Source§impl GPUTextureMethods<DomTypeHolder> for GPUTexture
 
impl GPUTextureMethods<DomTypeHolder> for GPUTexture
Source§fn CreateView(
    &self,
    descriptor: &GPUTextureViewDescriptor,
) -> Fallible<DomRoot<GPUTextureView>>
 
fn CreateView( &self, descriptor: &GPUTextureViewDescriptor, ) -> Fallible<DomRoot<GPUTextureView>>
Source§fn DepthOrArrayLayers(&self) -> u32
 
fn DepthOrArrayLayers(&self) -> u32
Source§fn Dimension(&self) -> GPUTextureDimension
 
fn Dimension(&self) -> GPUTextureDimension
Source§impl HasParent for GPUTexture
 
impl HasParent for GPUTexture
Source§impl IDLInterface for GPUTexture
 
impl IDLInterface for GPUTexture
Source§impl MallocSizeOf for GPUTexture
 
impl MallocSizeOf for GPUTexture
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
 
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl MutDomObject for GPUTexture
 
impl MutDomObject for GPUTexture
Source§impl PartialEq for GPUTexture
 
impl PartialEq for GPUTexture
Source§impl ToJSValConvertible for GPUTexture
 
impl ToJSValConvertible for GPUTexture
impl Eq for GPUTexture
Auto Trait Implementations§
impl !Freeze for GPUTexture
impl !RefUnwindSafe for GPUTexture
impl !Send for GPUTexture
impl !Sync for GPUTexture
impl Unpin for GPUTexture
impl !UnwindSafe for GPUTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
 
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
    Self: Sized,
 
fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
    Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in.  If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.Source§impl<T> Filterable for T
 
impl<T> Filterable for T
Source§fn filterable(
    self,
    filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
 
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
 
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
 
fn maybe_boxed(self) -> Box<T>
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impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
 
fn maybe_boxed(self) -> T
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