#[repr(usize)]
pub enum GPUTextureFormat {
Show 52 variants R8unorm = 0, R8snorm = 1, R8uint = 2, R8sint = 3, R16uint = 4, R16sint = 5, R16float = 6, Rg8unorm = 7, Rg8snorm = 8, Rg8uint = 9, Rg8sint = 10, R32uint = 11, R32sint = 12, R32float = 13, Rg16uint = 14, Rg16sint = 15, Rg16float = 16, Rgba8unorm = 17, Rgba8unorm_srgb = 18, Rgba8snorm = 19, Rgba8uint = 20, Rgba8sint = 21, Bgra8unorm = 22, Bgra8unorm_srgb = 23, Rgb10a2unorm = 24, Rg11b10float = 25, Rg32uint = 26, Rg32sint = 27, Rg32float = 28, Rgba16uint = 29, Rgba16sint = 30, Rgba16float = 31, Rgba32uint = 32, Rgba32sint = 33, Rgba32float = 34, Depth24plus = 35, Depth24plus_stencil8 = 36, Depth32float = 37, Bc1_rgba_unorm = 38, Bc1_rgba_unorm_srgb = 39, Bc2_rgba_unorm = 40, Bc2_rgba_unorm_srgb = 41, Bc3_rgba_unorm = 42, Bc3_rgba_unorm_srgb = 43, Bc4_r_unorm = 44, Bc4_r_snorm = 45, Bc5_rg_unorm = 46, Bc5_rg_snorm = 47, Bc6h_rgb_ufloat = 48, Bc6h_rgb_float = 49, Bc7_rgba_unorm = 50, Bc7_rgba_unorm_srgb = 51,
}

Variants§

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R8unorm = 0

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R8snorm = 1

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R8uint = 2

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R8sint = 3

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R16uint = 4

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R16sint = 5

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R16float = 6

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Rg8unorm = 7

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Rg8snorm = 8

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Rg8uint = 9

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Rg8sint = 10

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R32uint = 11

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R32sint = 12

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R32float = 13

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Rg16uint = 14

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Rg16sint = 15

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Rg16float = 16

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Rgba8unorm = 17

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Rgba8unorm_srgb = 18

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Rgba8snorm = 19

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Rgba8uint = 20

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Rgba8sint = 21

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Bgra8unorm = 22

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Bgra8unorm_srgb = 23

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Rgb10a2unorm = 24

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Rg11b10float = 25

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Rg32uint = 26

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Rg32sint = 27

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Rg32float = 28

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Rgba16uint = 29

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Rgba16sint = 30

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Rgba16float = 31

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Rgba32uint = 32

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Rgba32sint = 33

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Rgba32float = 34

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Depth24plus = 35

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Depth24plus_stencil8 = 36

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Depth32float = 37

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Bc1_rgba_unorm = 38

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Bc1_rgba_unorm_srgb = 39

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Bc2_rgba_unorm = 40

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Bc2_rgba_unorm_srgb = 41

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Bc3_rgba_unorm = 42

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Bc3_rgba_unorm_srgb = 43

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Bc4_r_unorm = 44

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Bc4_r_snorm = 45

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Bc5_rg_unorm = 46

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Bc5_rg_snorm = 47

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Bc6h_rgb_ufloat = 48

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Bc6h_rgb_float = 49

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Bc7_rgba_unorm = 50

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Bc7_rgba_unorm_srgb = 51

Implementations§

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impl GPUTextureFormat

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pub fn as_str(&self) -> &'static str

Trait Implementations§

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impl Clone for GPUTextureFormat

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fn clone(&self) -> GPUTextureFormat

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GPUTextureFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GPUTextureFormat

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fn default() -> GPUTextureFormat

Returns the “default value” for a type. Read more
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impl FromJSValConvertible for GPUTextureFormat

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type Config = ()

Optional configurable behaviour switch; use () for no configuration.
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unsafe fn from_jsval( cx: *mut JSContext, value: HandleValue<'_>, _option: () ) -> Result<ConversionResult<GPUTextureFormat>, ()>

Convert val to type Self. Optional configuration of type T can be passed as the option argument. If it returns Err(()), a JSAPI exception is pending. If it returns Ok(Failure(reason)), there is no pending JSAPI exception.
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impl MallocSizeOf for GPUTextureFormat

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl PartialEq for GPUTextureFormat

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fn eq(&self, other: &GPUTextureFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToJSValConvertible for GPUTextureFormat

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unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)

Convert self to a JSVal. JSAPI failure causes a panic.
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impl Traceable for GPUTextureFormat

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unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.
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impl Copy for GPUTextureFormat

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impl StructuralPartialEq for GPUTextureFormat

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