#[repr(usize)]
pub enum GPUTextureFormat {
Show 95 variants R8unorm = 0, R8snorm = 1, R8uint = 2, R8sint = 3, R16uint = 4, R16sint = 5, R16float = 6, Rg8unorm = 7, Rg8snorm = 8, Rg8uint = 9, Rg8sint = 10, R32uint = 11, R32sint = 12, R32float = 13, Rg16uint = 14, Rg16sint = 15, Rg16float = 16, Rgba8unorm = 17, Rgba8unorm_srgb = 18, Rgba8snorm = 19, Rgba8uint = 20, Rgba8sint = 21, Bgra8unorm = 22, Bgra8unorm_srgb = 23, Rgb9e5ufloat = 24, Rgb10a2uint = 25, Rgb10a2unorm = 26, Rg11b10ufloat = 27, Rg32uint = 28, Rg32sint = 29, Rg32float = 30, Rgba16uint = 31, Rgba16sint = 32, Rgba16float = 33, Rgba32uint = 34, Rgba32sint = 35, Rgba32float = 36, Stencil8 = 37, Depth16unorm = 38, Depth24plus = 39, Depth24plus_stencil8 = 40, Depth32float = 41, Depth32float_stencil8 = 42, Bc1_rgba_unorm = 43, Bc1_rgba_unorm_srgb = 44, Bc2_rgba_unorm = 45, Bc2_rgba_unorm_srgb = 46, Bc3_rgba_unorm = 47, Bc3_rgba_unorm_srgb = 48, Bc4_r_unorm = 49, Bc4_r_snorm = 50, Bc5_rg_unorm = 51, Bc5_rg_snorm = 52, Bc6h_rgb_ufloat = 53, Bc6h_rgb_float = 54, Bc7_rgba_unorm = 55, Bc7_rgba_unorm_srgb = 56, Etc2_rgb8unorm = 57, Etc2_rgb8unorm_srgb = 58, Etc2_rgb8a1unorm = 59, Etc2_rgb8a1unorm_srgb = 60, Etc2_rgba8unorm = 61, Etc2_rgba8unorm_srgb = 62, Eac_r11unorm = 63, Eac_r11snorm = 64, Eac_rg11unorm = 65, Eac_rg11snorm = 66, Astc_4x4_unorm = 67, Astc_4x4_unorm_srgb = 68, Astc_5x4_unorm = 69, Astc_5x4_unorm_srgb = 70, Astc_5x5_unorm = 71, Astc_5x5_unorm_srgb = 72, Astc_6x5_unorm = 73, Astc_6x5_unorm_srgb = 74, Astc_6x6_unorm = 75, Astc_6x6_unorm_srgb = 76, Astc_8x5_unorm = 77, Astc_8x5_unorm_srgb = 78, Astc_8x6_unorm = 79, Astc_8x6_unorm_srgb = 80, Astc_8x8_unorm = 81, Astc_8x8_unorm_srgb = 82, Astc_10x5_unorm = 83, Astc_10x5_unorm_srgb = 84, Astc_10x6_unorm = 85, Astc_10x6_unorm_srgb = 86, Astc_10x8_unorm = 87, Astc_10x8_unorm_srgb = 88, Astc_10x10_unorm = 89, Astc_10x10_unorm_srgb = 90, Astc_12x10_unorm = 91, Astc_12x10_unorm_srgb = 92, Astc_12x12_unorm = 93, Astc_12x12_unorm_srgb = 94,
}

Variants§

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R8unorm = 0

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R8snorm = 1

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R8uint = 2

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R8sint = 3

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R16uint = 4

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R16sint = 5

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R16float = 6

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Rg8unorm = 7

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Rg8snorm = 8

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Rg8uint = 9

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Rg8sint = 10

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R32uint = 11

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R32sint = 12

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R32float = 13

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Rg16uint = 14

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Rg16sint = 15

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Rg16float = 16

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Rgba8unorm = 17

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Rgba8unorm_srgb = 18

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Rgba8snorm = 19

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Rgba8uint = 20

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Rgba8sint = 21

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Bgra8unorm = 22

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Bgra8unorm_srgb = 23

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Rgb9e5ufloat = 24

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Rgb10a2uint = 25

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Rgb10a2unorm = 26

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Rg11b10ufloat = 27

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Rg32uint = 28

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Rg32sint = 29

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Rg32float = 30

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Rgba16uint = 31

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Rgba16sint = 32

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Rgba16float = 33

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Rgba32uint = 34

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Rgba32sint = 35

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Rgba32float = 36

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Stencil8 = 37

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Depth16unorm = 38

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Depth24plus = 39

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Depth24plus_stencil8 = 40

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Depth32float = 41

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Depth32float_stencil8 = 42

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Bc1_rgba_unorm = 43

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Bc1_rgba_unorm_srgb = 44

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Bc2_rgba_unorm = 45

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Bc2_rgba_unorm_srgb = 46

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Bc3_rgba_unorm = 47

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Bc3_rgba_unorm_srgb = 48

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Bc4_r_unorm = 49

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Bc4_r_snorm = 50

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Bc5_rg_unorm = 51

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Bc5_rg_snorm = 52

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Bc6h_rgb_ufloat = 53

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Bc6h_rgb_float = 54

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Bc7_rgba_unorm = 55

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Bc7_rgba_unorm_srgb = 56

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Etc2_rgb8unorm = 57

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Etc2_rgb8unorm_srgb = 58

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Etc2_rgb8a1unorm = 59

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Etc2_rgb8a1unorm_srgb = 60

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Etc2_rgba8unorm = 61

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Etc2_rgba8unorm_srgb = 62

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Eac_r11unorm = 63

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Eac_r11snorm = 64

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Eac_rg11unorm = 65

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Eac_rg11snorm = 66

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Astc_4x4_unorm = 67

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Astc_4x4_unorm_srgb = 68

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Astc_5x4_unorm = 69

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Astc_5x4_unorm_srgb = 70

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Astc_5x5_unorm = 71

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Astc_5x5_unorm_srgb = 72

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Astc_6x5_unorm = 73

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Astc_6x5_unorm_srgb = 74

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Astc_6x6_unorm = 75

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Astc_6x6_unorm_srgb = 76

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Astc_8x5_unorm = 77

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Astc_8x5_unorm_srgb = 78

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Astc_8x6_unorm = 79

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Astc_8x6_unorm_srgb = 80

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Astc_8x8_unorm = 81

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Astc_8x8_unorm_srgb = 82

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Astc_10x5_unorm = 83

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Astc_10x5_unorm_srgb = 84

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Astc_10x6_unorm = 85

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Astc_10x6_unorm_srgb = 86

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Astc_10x8_unorm = 87

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Astc_10x8_unorm_srgb = 88

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Astc_10x10_unorm = 89

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Astc_10x10_unorm_srgb = 90

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Astc_12x10_unorm = 91

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Astc_12x10_unorm_srgb = 92

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Astc_12x12_unorm = 93

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Astc_12x12_unorm_srgb = 94

Implementations§

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impl GPUTextureFormat

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pub fn as_str(&self) -> &'static str

Trait Implementations§

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impl Clone for GPUTextureFormat

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fn clone(&self) -> GPUTextureFormat

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Convert<TextureFormat> for GPUTextureFormat

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impl Debug for GPUTextureFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GPUTextureFormat

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fn default() -> GPUTextureFormat

Returns the “default value” for a type. Read more
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impl FromJSValConvertible for GPUTextureFormat

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type Config = ()

Optional configurable behaviour switch; use () for no configuration.
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unsafe fn from_jsval( cx: *mut JSContext, value: HandleValue<'_>, _option: (), ) -> Result<ConversionResult<GPUTextureFormat>, ()>

Convert val to type Self. Optional configuration of type T can be passed as the option argument. If it returns Err(()), a JSAPI exception is pending. If it returns Ok(Failure(reason)), there is no pending JSAPI exception.
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impl FromStr for GPUTextureFormat

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type Err = ()

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl MallocSizeOf for GPUTextureFormat

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl PartialEq for GPUTextureFormat

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fn eq(&self, other: &GPUTextureFormat) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToJSValConvertible for GPUTextureFormat

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unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)

Convert self to a JSVal. JSAPI failure causes a panic.
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impl Traceable for GPUTextureFormat

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unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.
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impl Copy for GPUTextureFormat

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impl StructuralPartialEq for GPUTextureFormat

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