pub struct GPUTextureViewDescriptor {
pub parent: GPUObjectDescriptorBase,
pub arrayLayerCount: Option<u32>,
pub aspect: GPUTextureAspect,
pub baseArrayLayer: u32,
pub baseMipLevel: u32,
pub dimension: Option<GPUTextureViewDimension>,
pub format: Option<GPUTextureFormat>,
pub mipLevelCount: Option<u32>,
pub usage: u32,
}Fields§
§parent: GPUObjectDescriptorBase§arrayLayerCount: Option<u32>§aspect: GPUTextureAspect§baseArrayLayer: u32§baseMipLevel: u32§dimension: Option<GPUTextureViewDimension>§format: Option<GPUTextureFormat>§mipLevelCount: Option<u32>§usage: u32Implementations§
Source§impl GPUTextureViewDescriptor
impl GPUTextureViewDescriptor
pub fn empty() -> GPUTextureViewDescriptor
pub fn new( cx: JSContext, val: Handle<'_, Value>, can_gc: CanGc, ) -> Result<ConversionResult<GPUTextureViewDescriptor>, ()>
Source§impl GPUTextureViewDescriptor
impl GPUTextureViewDescriptor
pub unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandle<'_, *mut JSObject>, )
Trait Implementations§
Source§impl Default for GPUTextureViewDescriptor
impl Default for GPUTextureViewDescriptor
Source§fn default() -> GPUTextureViewDescriptor
fn default() -> GPUTextureViewDescriptor
Returns the “default value” for a type. Read more
Source§impl FromJSValConvertible for GPUTextureViewDescriptor
impl FromJSValConvertible for GPUTextureViewDescriptor
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: Handle<'_, Value>,
_option: (),
) -> Result<ConversionResult<GPUTextureViewDescriptor>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<GPUTextureViewDescriptor>, ()>
Convert
val to type Self.
Optional configuration of type T can be passed as the option
argument.
If it returns Err(()), a JSAPI exception is pending.
If it returns Ok(Failure(reason)), there is no pending JSAPI exception.Auto Trait Implementations§
impl Freeze for GPUTextureViewDescriptor
impl RefUnwindSafe for GPUTextureViewDescriptor
impl Send for GPUTextureViewDescriptor
impl Sync for GPUTextureViewDescriptor
impl Unpin for GPUTextureViewDescriptor
impl UnwindSafe for GPUTextureViewDescriptor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Filterable for T
impl<T> Filterable for T
Source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert