Struct wgpu_core::track::texture::ComplexTextureState

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struct ComplexTextureState {
    mips: ArrayVec<RangedStates<u32, TextureUses>, { _ }>,
}
Expand description

Represents the complex state of textures where every subresource is potentially in a different state.

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§mips: ArrayVec<RangedStates<u32, TextureUses>, { _ }>

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impl ComplexTextureState

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fn new(mip_level_count: u32, array_layer_count: u32) -> Self

Creates complex texture state for the given sizes.

This state will be initialized with the UNKNOWN state, a special state which means the trakcer knows nothing about the state.

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unsafe fn from_selector_state_iter( full_range: TextureSelector, state_iter: impl Iterator<Item = (TextureSelector, TextureUses)>, ) -> Self

Initialize a complex state from a selector representing the full size of the texture and an iterator of a selector and a texture use, specifying a usage for a specific set of subresources.

Self::to_selector_state_iter can be used to create such an iterator.

§Safety

All selectors in the iterator must be inside of the full_range selector.

The full range selector must have mips and layers start at 0.

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fn to_selector_state_iter( &self, ) -> impl Iterator<Item = (TextureSelector, TextureUses)> + Clone + '_

Convert a complex state into an iterator over all states stored.

Self::from_selector_state_iter can be used to consume such an iterator.

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impl Clone for ComplexTextureState

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fn clone(&self) -> ComplexTextureState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComplexTextureState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ComplexTextureState

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fn default() -> ComplexTextureState

Returns the “default value” for a type. Read more
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impl PartialEq for ComplexTextureState

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fn eq(&self, other: &ComplexTextureState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ComplexTextureState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,