Struct wgpu_core::track::texture::DeviceTextureTracker

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pub(crate) struct DeviceTextureTracker {
    current_state_set: TextureStateSet,
    metadata: ResourceMetadata<Weak<Texture>>,
    temp: Vec<PendingTransition<TextureUses>>,
}
Expand description

Stores all texture state within a device.

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§current_state_set: TextureStateSet§metadata: ResourceMetadata<Weak<Texture>>§temp: Vec<PendingTransition<TextureUses>>

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impl DeviceTextureTracker

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pub fn new() -> Self

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fn tracker_assert_in_bounds(&self, index: usize)

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fn allow_index(&mut self, index: usize)

Extend the vectors to let the given index be valid.

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pub fn used_resources(&self) -> impl Iterator<Item = Weak<Texture>> + '_

Returns a list of all textures tracked.

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pub fn insert_single(&mut self, texture: &Arc<Texture>, usage: TextureUses)

Inserts a single texture and a state into the resource tracker.

If the resource already exists in the tracker, it will be overwritten.

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pub fn set_single( &mut self, texture: &Arc<Texture>, selector: TextureSelector, new_state: TextureUses, ) -> Drain<'_, PendingTransition<TextureUses>>

Sets the state of a single texture.

If a transition is needed to get the texture into the given state, that transition is returned.

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pub fn set_from_tracker_and_drain_transitions<'a, 'b: 'a>( &'a mut self, tracker: &'a TextureTracker, snatch_guard: &'b SnatchGuard<'b>, ) -> impl Iterator<Item = TextureBarrier<'a, dyn DynTexture>>

Sets the given state for all texture in the given tracker.

If a transition is needed to get the texture into the needed state, those transitions are returned.

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pub fn set_from_usage_scope_and_drain_transitions<'a, 'b: 'a>( &'a mut self, scope: &'a TextureUsageScope, snatch_guard: &'b SnatchGuard<'b>, ) -> impl Iterator<Item = TextureBarrier<'a, dyn DynTexture>>

Sets the given state for all textures in the given UsageScope.

If a transition is needed to get the textures into the needed state, those transitions are returned.

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