Struct wgpu_core::track::texture::DeviceTextureTracker
source · pub(crate) struct DeviceTextureTracker {
current_state_set: TextureStateSet,
metadata: ResourceMetadata<Weak<Texture>>,
temp: Vec<PendingTransition<TextureUses>>,
}
Expand description
Stores all texture state within a device.
Fields§
§current_state_set: TextureStateSet
§metadata: ResourceMetadata<Weak<Texture>>
§temp: Vec<PendingTransition<TextureUses>>
Implementations§
source§impl DeviceTextureTracker
impl DeviceTextureTracker
pub fn new() -> Self
fn tracker_assert_in_bounds(&self, index: usize)
sourcefn allow_index(&mut self, index: usize)
fn allow_index(&mut self, index: usize)
Extend the vectors to let the given index be valid.
sourcepub fn used_resources(&self) -> impl Iterator<Item = &Weak<Texture>> + '_
pub fn used_resources(&self) -> impl Iterator<Item = &Weak<Texture>> + '_
Returns a list of all textures tracked.
sourcepub fn insert_single(&mut self, texture: &Arc<Texture>, usage: TextureUses)
pub fn insert_single(&mut self, texture: &Arc<Texture>, usage: TextureUses)
Inserts a single texture and a state into the resource tracker.
If the resource already exists in the tracker, it will be overwritten.
sourcepub fn set_single(
&mut self,
texture: &Arc<Texture>,
selector: TextureSelector,
new_state: TextureUses,
) -> Drain<'_, PendingTransition<TextureUses>>
pub fn set_single( &mut self, texture: &Arc<Texture>, selector: TextureSelector, new_state: TextureUses, ) -> Drain<'_, PendingTransition<TextureUses>>
Sets the state of a single texture.
If a transition is needed to get the texture into the given state, that transition is returned.
sourcepub fn set_from_tracker_and_drain_transitions<'a, 'b: 'a>(
&'a mut self,
tracker: &'a TextureTracker,
snatch_guard: &'b SnatchGuard<'b>,
) -> impl Iterator<Item = TextureBarrier<'a, dyn DynTexture>>
pub fn set_from_tracker_and_drain_transitions<'a, 'b: 'a>( &'a mut self, tracker: &'a TextureTracker, snatch_guard: &'b SnatchGuard<'b>, ) -> impl Iterator<Item = TextureBarrier<'a, dyn DynTexture>>
Sets the given state for all texture in the given tracker.
If a transition is needed to get the texture into the needed state, those transitions are returned.
sourcepub fn set_from_usage_scope_and_drain_transitions<'a, 'b: 'a>(
&'a mut self,
scope: &'a TextureUsageScope,
snatch_guard: &'b SnatchGuard<'b>,
) -> impl Iterator<Item = TextureBarrier<'a, dyn DynTexture>>
pub fn set_from_usage_scope_and_drain_transitions<'a, 'b: 'a>( &'a mut self, scope: &'a TextureUsageScope, snatch_guard: &'b SnatchGuard<'b>, ) -> impl Iterator<Item = TextureBarrier<'a, dyn DynTexture>>
Sets the given state for all textures in the given UsageScope.
If a transition is needed to get the textures into the needed state, those transitions are returned.
Trait Implementations§
source§impl TextureTrackerSetSingle for DeviceTextureTracker
impl TextureTrackerSetSingle for DeviceTextureTracker
fn set_single( &mut self, texture: &Arc<Texture>, selector: TextureSelector, new_state: TextureUses, ) -> Drain<'_, PendingTransition<TextureUses>>
Auto Trait Implementations§
impl Freeze for DeviceTextureTracker
impl !RefUnwindSafe for DeviceTextureTracker
impl Send for DeviceTextureTracker
impl Sync for DeviceTextureTracker
impl Unpin for DeviceTextureTracker
impl !UnwindSafe for DeviceTextureTracker
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more