Struct wgpu_core::track::texture::TextureTracker

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pub(crate) struct TextureTracker {
    start_set: TextureStateSet,
    end_set: TextureStateSet,
    metadata: ResourceMetadata<Arc<Texture>>,
    temp: Vec<PendingTransition<TextureUses>>,
}
Expand description

Stores all texture state within a command buffer.

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§start_set: TextureStateSet§end_set: TextureStateSet§metadata: ResourceMetadata<Arc<Texture>>§temp: Vec<PendingTransition<TextureUses>>

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impl TextureTracker

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pub fn new() -> Self

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fn tracker_assert_in_bounds(&self, index: usize)

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pub fn set_size(&mut self, size: usize)

Sets the size of all the vectors inside the tracker.

Must be called with the highest possible Texture ID before all unsafe functions are called.

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fn allow_index(&mut self, index: usize)

Extend the vectors to let the given index be valid.

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pub fn contains(&self, texture: &Texture) -> bool

Returns true if the tracker owns the given texture.

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pub fn used_resources(&self) -> impl Iterator<Item = &Arc<Texture>> + '_

Returns a list of all textures tracked.

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pub fn drain_transitions<'a>( &'a mut self, snatch_guard: &'a SnatchGuard<'a>, ) -> (Vec<PendingTransition<TextureUses>>, Vec<Option<&'a TextureInner>>)

Drain all currently pending transitions.

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pub fn set_single( &mut self, texture: &Arc<Texture>, selector: TextureSelector, new_state: TextureUses, ) -> Drain<'_, PendingTransition<TextureUses>>

Sets the state of a single texture.

If a transition is needed to get the texture into the given state, that transition is returned.

If the ID is higher than the length of internal vectors, the vectors will be extended. A call to set_size is not needed.

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pub fn set_from_tracker(&mut self, tracker: &Self)

Sets the given state for all texture in the given tracker.

If a transition is needed to get the texture into the needed state, those transitions are stored within the tracker. A subsequent call to Self::drain_transitions is needed to get those transitions.

If the ID is higher than the length of internal vectors, the vectors will be extended. A call to set_size is not needed.

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pub fn set_from_usage_scope(&mut self, scope: &TextureUsageScope)

Sets the given state for all textures in the given UsageScope.

If a transition is needed to get the textures into the needed state, those transitions are stored within the tracker. A subsequent call to Self::drain_transitions is needed to get those transitions.

If the ID is higher than the length of internal vectors, the vectors will be extended. A call to set_size is not needed.

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pub unsafe fn set_and_remove_from_usage_scope_sparse( &mut self, scope: &mut TextureUsageScope, bind_group_state: &TextureViewBindGroupState, )

Iterates through all textures in the given bind group and adopts the state given for those textures in the UsageScope. It also removes all touched textures from the usage scope.

If a transition is needed to get the textures into the needed state, those transitions are stored within the tracker. A subsequent call to Self::drain_transitions is needed to get those transitions.

This is a really funky method used by Compute Passes to generate barriers after a call to dispatch without needing to iterate over all elements in the usage scope. We use each the bind group as a source of which IDs to look at. The bind groups must have first been added to the usage scope.

§Safety

Self::set_size must be called with the maximum possible Buffer ID before this method is called.

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