Struct canvas_traits::webgl::GLLimits

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pub struct GLLimits {
Show 39 fields pub max_vertex_attribs: u32, pub max_tex_size: u32, pub max_cube_map_tex_size: u32, pub max_combined_texture_image_units: u32, pub max_fragment_uniform_vectors: u32, pub max_renderbuffer_size: u32, pub max_texture_image_units: u32, pub max_varying_vectors: u32, pub max_vertex_texture_image_units: u32, pub max_vertex_uniform_vectors: u32, pub max_client_wait_timeout_webgl: Duration, pub max_transform_feedback_separate_attribs: u32, pub max_vertex_output_vectors: u32, pub max_fragment_input_vectors: u32, pub max_draw_buffers: u32, pub max_color_attachments: u32, pub max_uniform_buffer_bindings: u32, pub min_program_texel_offset: i32, pub max_program_texel_offset: u32, pub max_uniform_block_size: u64, pub max_combined_uniform_blocks: u32, pub max_combined_vertex_uniform_components: u64, pub max_combined_fragment_uniform_components: u64, pub max_vertex_uniform_blocks: u32, pub max_vertex_uniform_components: u32, pub max_fragment_uniform_blocks: u32, pub max_fragment_uniform_components: u32, pub max_3d_texture_size: u32, pub max_array_texture_layers: u32, pub uniform_buffer_offset_alignment: u32, pub max_element_index: u64, pub max_elements_indices: u32, pub max_elements_vertices: u32, pub max_fragment_input_components: u32, pub max_samples: u32, pub max_server_wait_timeout: Duration, pub max_texture_lod_bias: f32, pub max_varying_components: u32, pub max_vertex_output_components: u32,
}

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§max_vertex_attribs: u32§max_tex_size: u32§max_cube_map_tex_size: u32§max_combined_texture_image_units: u32§max_fragment_uniform_vectors: u32§max_renderbuffer_size: u32§max_texture_image_units: u32§max_varying_vectors: u32§max_vertex_texture_image_units: u32§max_vertex_uniform_vectors: u32§max_client_wait_timeout_webgl: Duration§max_transform_feedback_separate_attribs: u32§max_vertex_output_vectors: u32§max_fragment_input_vectors: u32§max_draw_buffers: u32§max_color_attachments: u32§max_uniform_buffer_bindings: u32§min_program_texel_offset: i32§max_program_texel_offset: u32§max_uniform_block_size: u64§max_combined_uniform_blocks: u32§max_combined_vertex_uniform_components: u64§max_combined_fragment_uniform_components: u64§max_vertex_uniform_blocks: u32§max_vertex_uniform_components: u32§max_fragment_uniform_blocks: u32§max_fragment_uniform_components: u32§max_3d_texture_size: u32§max_array_texture_layers: u32§uniform_buffer_offset_alignment: u32§max_element_index: u64§max_elements_indices: u32§max_elements_vertices: u32§max_fragment_input_components: u32§max_samples: u32§max_server_wait_timeout: Duration§max_texture_lod_bias: f32§max_varying_components: u32§max_vertex_output_components: u32

Trait Implementations§

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impl Clone for GLLimits

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fn clone(&self) -> GLLimits

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GLLimits

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GLLimits

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GLLimits

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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