Enum canvas_traits::webgl::WebGLMsg
source · pub enum WebGLMsg {
CreateContext(WebGLVersion, Size2D<u32>, GLContextAttributes, WebGLSender<Result<WebGLCreateContextResult, String>>),
ResizeContext(WebGLContextId, Size2D<u32>, WebGLSender<Result<(), String>>),
RemoveContext(WebGLContextId),
WebGLCommand(WebGLContextId, WebGLCommand, WebGLCommandBacktrace),
WebXRCommand(WebXRCommand),
DOMToTextureCommand(DOMToTextureCommand),
SwapBuffers(Vec<WebGLContextId>, WebGLSender<u64>, u64),
Exit,
}
Expand description
WebGL Message API
Variants§
CreateContext(WebGLVersion, Size2D<u32>, GLContextAttributes, WebGLSender<Result<WebGLCreateContextResult, String>>)
Creates a new WebGLContext.
ResizeContext(WebGLContextId, Size2D<u32>, WebGLSender<Result<(), String>>)
Resizes a WebGLContext.
RemoveContext(WebGLContextId)
Drops a WebGLContext.
WebGLCommand(WebGLContextId, WebGLCommand, WebGLCommandBacktrace)
Runs a WebGLCommand in a specific WebGLContext.
WebXRCommand(WebXRCommand)
Runs a WebXRCommand (WebXR layers need to be created in the WebGL thread, as they may have thread affinity).
DOMToTextureCommand(DOMToTextureCommand)
Commands used for the DOMToTexture feature.
SwapBuffers(Vec<WebGLContextId>, WebGLSender<u64>, u64)
Performs a buffer swap.
The third field contains the time (in ns) when the request was initiated. The u64 in the second field will be the time the request is fulfilled
Exit
Frees all resources and closes the thread.
Trait Implementations§
source§impl<'de> Deserialize<'de> for WebGLMsg
impl<'de> Deserialize<'de> for WebGLMsg
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for WebGLMsg
impl Send for WebGLMsg
impl !Sync for WebGLMsg
impl Unpin for WebGLMsg
impl UnwindSafe for WebGLMsg
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert