Struct canvas_traits::webgl::WebGLVertexArrayId
source · pub struct WebGLVertexArrayId(NonZeroU32);
Tuple Fields§
§0: NonZeroU32
Implementations§
Trait Implementations§
source§impl Clone for WebGLVertexArrayId
impl Clone for WebGLVertexArrayId
source§fn clone(&self) -> WebGLVertexArrayId
fn clone(&self) -> WebGLVertexArrayId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for WebGLVertexArrayId
impl Debug for WebGLVertexArrayId
source§impl<'de> Deserialize<'de> for WebGLVertexArrayId
impl<'de> Deserialize<'de> for WebGLVertexArrayId
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Display for WebGLVertexArrayId
impl Display for WebGLVertexArrayId
source§impl Hash for WebGLVertexArrayId
impl Hash for WebGLVertexArrayId
source§impl MallocSizeOf for WebGLVertexArrayId
impl MallocSizeOf for WebGLVertexArrayId
source§fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl PartialEq<WebGLVertexArrayId> for WebGLVertexArrayId
impl PartialEq<WebGLVertexArrayId> for WebGLVertexArrayId
source§fn eq(&self, other: &WebGLVertexArrayId) -> bool
fn eq(&self, other: &WebGLVertexArrayId) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for WebGLVertexArrayId
impl Serialize for WebGLVertexArrayId
impl Copy for WebGLVertexArrayId
impl Eq for WebGLVertexArrayId
impl StructuralEq for WebGLVertexArrayId
impl StructuralPartialEq for WebGLVertexArrayId
Auto Trait Implementations§
impl RefUnwindSafe for WebGLVertexArrayId
impl Send for WebGLVertexArrayId
impl Sync for WebGLVertexArrayId
impl Unpin for WebGLVertexArrayId
impl UnwindSafe for WebGLVertexArrayId
Blanket Implementations§
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert