Struct canvas_traits::webgl::WebGLShaderId
source · pub struct WebGLShaderId(NonZeroU32);
Tuple Fields§
§0: NonZeroU32
Implementations§
source§impl WebGLShaderId
impl WebGLShaderId
pub fn glow(self) -> NativeShader
pub fn from_glow(glow: NativeShader) -> Self
Trait Implementations§
source§impl Clone for WebGLShaderId
impl Clone for WebGLShaderId
source§fn clone(&self) -> WebGLShaderId
fn clone(&self) -> WebGLShaderId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for WebGLShaderId
impl Debug for WebGLShaderId
source§impl<'de> Deserialize<'de> for WebGLShaderId
impl<'de> Deserialize<'de> for WebGLShaderId
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Display for WebGLShaderId
impl Display for WebGLShaderId
source§impl Hash for WebGLShaderId
impl Hash for WebGLShaderId
source§impl MallocSizeOf for WebGLShaderId
impl MallocSizeOf for WebGLShaderId
source§fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, _ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl PartialEq for WebGLShaderId
impl PartialEq for WebGLShaderId
source§fn eq(&self, other: &WebGLShaderId) -> bool
fn eq(&self, other: &WebGLShaderId) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for WebGLShaderId
impl Serialize for WebGLShaderId
impl Copy for WebGLShaderId
impl Eq for WebGLShaderId
impl StructuralPartialEq for WebGLShaderId
Auto Trait Implementations§
impl Freeze for WebGLShaderId
impl RefUnwindSafe for WebGLShaderId
impl Send for WebGLShaderId
impl Sync for WebGLShaderId
impl Unpin for WebGLShaderId
impl UnwindSafe for WebGLShaderId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert