pub enum RenderTaskKind {
Show 20 variants Image(ImageRequest), Cached(CachedTask), Picture(PictureTask), CacheMask(CacheMaskTask), ClipRegion(ClipRegionTask), VerticalBlur(BlurTask), HorizontalBlur(BlurTask), Readback(ReadbackTask), Scaling(ScalingTask), Blit(BlitTask), Border(BorderTask), LineDecoration(LineDecorationTask), FastLinearGradient(FastLinearGradientTask), LinearGradient(LinearGradientTask), RadialGradient(RadialGradientTask), ConicGradient(ConicGradientTask), SvgFilter(SvgFilterTask), TileComposite(TileCompositeTask), Prim(PrimTask), Empty(EmptyTask),
}

Variants§

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Image(ImageRequest)

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Cached(CachedTask)

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Picture(PictureTask)

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CacheMask(CacheMaskTask)

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ClipRegion(ClipRegionTask)

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VerticalBlur(BlurTask)

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HorizontalBlur(BlurTask)

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Readback(ReadbackTask)

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Scaling(ScalingTask)

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Blit(BlitTask)

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Border(BorderTask)

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LineDecoration(LineDecorationTask)

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FastLinearGradient(FastLinearGradientTask)

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LinearGradient(LinearGradientTask)

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RadialGradient(RadialGradientTask)

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ConicGradient(ConicGradientTask)

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SvgFilter(SvgFilterTask)

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TileComposite(TileCompositeTask)

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Prim(PrimTask)

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Empty(EmptyTask)

Implementations§

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impl RenderTaskKind

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pub fn is_a_rendering_operation(&self) -> bool

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pub fn can_use_shared_surface(&self) -> bool

Whether this task can be allocated on a shared render target surface

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pub fn should_advance_pass(&self) -> bool

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pub fn as_str(&self) -> &'static str

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pub fn target_kind(&self) -> RenderTargetKind

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pub fn new_tile_composite( sub_rect_offset: DeviceIntVector2D, scissor_rect: DeviceIntRect, valid_rect: DeviceIntRect, clear_color: ColorF ) -> Self

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pub fn new_picture( size: DeviceIntSize, needs_scissor_rect: bool, content_origin: DevicePoint, surface_spatial_node_index: SpatialNodeIndex, raster_spatial_node_index: SpatialNodeIndex, device_pixel_scale: DevicePixelScale, scissor_rect: Option<DeviceIntRect>, valid_rect: Option<DeviceIntRect>, clear_color: Option<ColorF>, cmd_buffer_index: CommandBufferIndex, can_use_shared_surface: bool ) -> Self

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pub fn new_prim( prim_spatial_node_index: SpatialNodeIndex, raster_spatial_node_index: SpatialNodeIndex, device_pixel_scale: DevicePixelScale, content_origin: DevicePoint, prim_address_f: GpuBufferAddress, transform_id: TransformPaletteId, edge_flags: EdgeAaSegmentMask, quad_flags: QuadFlags, clip_node_range: ClipNodeRange, prim_needs_scissor_rect: bool ) -> Self

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pub fn new_readback(readback_origin: Option<DevicePoint>) -> Self

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pub fn new_line_decoration( style: LineStyle, orientation: LineOrientation, wavy_line_thickness: f32, local_size: LayoutSize ) -> Self

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pub fn new_border_segment(instances: Vec<BorderInstance>) -> Self

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pub fn new_rounded_rect_mask( local_pos: LayoutPoint, clip_data: ClipData, device_pixel_scale: DevicePixelScale, fb_config: &FrameBuilderConfig ) -> Self

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pub fn new_mask( outer_rect: DeviceRect, clip_node_range: ClipNodeRange, root_spatial_node_index: SpatialNodeIndex, clip_store: &mut ClipStore, gpu_cache: &mut GpuCache, gpu_buffer_builder: &mut GpuBufferBuilderImpl<GpuBufferBlockF>, resource_cache: &mut ResourceCache, rg_builder: &mut RenderTaskGraphBuilder, clip_data_store: &mut DataStore<ClipIntern>, device_pixel_scale: DevicePixelScale, fb_config: &FrameBuilderConfig, surface_builder: &mut SurfaceBuilder ) -> RenderTaskId

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pub fn write_task_data(&self, target_rect: DeviceIntRect) -> RenderTaskData

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pub fn write_gpu_blocks(&mut self, gpu_cache: &mut GpuCache)

Trait Implementations§

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impl Serialize for RenderTaskKind

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn into(self) -> U

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const ALIGN: usize = _

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type Init = T

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