Struct webrender::renderer::gpu_buffer::GpuBufferBuilderImpl
source · pub struct GpuBufferBuilderImpl<T> {
data: Vec<T>,
deferred: Vec<DeferredBlock>,
}
Fields§
§data: Vec<T>
§deferred: Vec<DeferredBlock>
Implementations§
source§impl<T> GpuBufferBuilderImpl<T>
impl<T> GpuBufferBuilderImpl<T>
pub fn new() -> Self
pub fn push(&mut self, blocks: &[T]) -> GpuBufferAddress
sourcepub fn write_blocks(&mut self, block_count: usize) -> GpuBufferWriter<'_, T>
pub fn write_blocks(&mut self, block_count: usize) -> GpuBufferWriter<'_, T>
Begin writing a specific number of blocks
pub fn finalize(self, render_tasks: &RenderTaskGraph) -> GpuBuffer<T>
Auto Trait Implementations§
impl<T> Freeze for GpuBufferBuilderImpl<T>
impl<T> RefUnwindSafe for GpuBufferBuilderImpl<T>where
T: RefUnwindSafe,
impl<T> Send for GpuBufferBuilderImpl<T>where
T: Send,
impl<T> Sync for GpuBufferBuilderImpl<T>where
T: Sync,
impl<T> Unpin for GpuBufferBuilderImpl<T>where
T: Unpin,
impl<T> UnwindSafe for GpuBufferBuilderImpl<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more