pub type ClipDataStore = DataStore<ClipIntern>;
Aliased Type§
struct ClipDataStore {
items: Vec<Option<ClipNode>>,
}
Fields§
§items: Vec<Option<ClipNode>>
Implementations
Source§impl<I: Internable> DataStore<I>
impl<I: Internable> DataStore<I>
Sourcepub fn apply_updates(
&mut self,
update_list: UpdateList<I::Key>,
profile: &mut TransactionProfile,
)
pub fn apply_updates( &mut self, update_list: UpdateList<I::Key>, profile: &mut TransactionProfile, )
Apply any updates from the scene builder thread to this data store.
Trait Implementations
Source§impl<I: Internable> Default for DataStore<I>
impl<I: Internable> Default for DataStore<I>
Source§impl<I: Internable> Index<Handle<I>> for DataStore<I>
Retrieve an item from the store via handle
impl<I: Internable> Index<Handle<I>> for DataStore<I>
Retrieve an item from the store via handle
Source§impl<I: Internable> IndexMut<Handle<I>> for DataStore<I>
Retrieve a mutable item from the store via handle
Retrieve an item from the store via handle
impl<I: Internable> IndexMut<Handle<I>> for DataStore<I>
Retrieve a mutable item from the store via handle Retrieve an item from the store via handle
Source§impl<I> MallocSizeOf for DataStore<I>where
I: MallocSizeOf + Internable,
impl<I> MallocSizeOf for DataStore<I>where
I: MallocSizeOf + Internable,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.