fn add_clip_node_to_current_chain(
    handle: Handle<ClipIntern>,
    prim_spatial_node_index: SpatialNodeIndex,
    pic_spatial_node_index: SpatialNodeIndex,
    local_clip_rect: &mut LayoutRect,
    clip_node_info: &mut Vec<ClipNodeInfo>,
    pic_coverage_rect: &mut PictureRect,
    clip_data_store: &DataStore<ClipIntern>,
    spatial_tree: &SpatialTree
) -> bool