# Enum style::values::computed::AngleOrPercentage

``````#[repr(C, u8)]pub enum AngleOrPercentage {
Percentage(Percentage),
Angle(Angle),
}``````

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## Trait Implementations§

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### impl Animate for AngleOrPercentage

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#### fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
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### impl Clone for AngleOrPercentage

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#### fn clone(&self) -> AngleOrPercentage

Returns a copy of the value. Read more
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#### fn clone_from(&mut self, source: &Self)

Performs copy-assignment from `source`. Read more
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### impl ComputeSquaredDistance for AngleOrPercentage

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#### fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
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### impl Debug for AngleOrPercentage

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#### fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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### impl MallocSizeOf for AngleOrPercentage

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#### fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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### impl PartialEq<AngleOrPercentage> for AngleOrPercentage

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#### fn eq(&self, other: &AngleOrPercentage) -> bool

This method tests for `self` and `other` values to be equal, and is used by `==`.
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#### fn ne(&self, other: &Rhs) -> bool

This method tests for `!=`. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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### impl ToAnimatedZero for AngleOrPercentage

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#### fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
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### impl ToCss for AngleOrPercentage

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#### fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize `self` in CSS syntax, writing to `dest`.
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#### fn to_css_string(&self) -> String

Serialize `self` in CSS syntax and return a string. Read more
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### impl ToResolvedValue for AngleOrPercentagewhere Percentage: ToResolvedValue<ResolvedValue = Percentage>, Angle: ToResolvedValue<ResolvedValue = Angle>,

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#### type ResolvedValue = AngleOrPercentage

The resolved value type we’re going to be converted to.
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#### fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
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#### fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
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## Blanket Implementations§

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### impl<T> Any for Twhere T: 'static + ?Sized,

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#### fn type_id(&self) -> TypeId

Gets the `TypeId` of `self`. Read more
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### impl<T> Borrow<T> for Twhere T: ?Sized,

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#### fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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### impl<T> BorrowMut<T> for Twhere T: ?Sized,

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#### fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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### impl<T> From<T> for T

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#### fn from(t: T) -> T

Returns the argument unchanged.

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### impl<T, U> Into<U> for Twhere U: From<T>,

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#### fn into(self) -> U

Calls `U::from(self)`.

That is, this conversion is whatever the implementation of `From<T> for U` chooses to do.

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### impl<T> IntoEither for T

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#### fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts `self` into a `Left` variant of `Either<Self, Self>` if `into_left` is `true`. Converts `self` into a `Right` variant of `Either<Self, Self>` otherwise. Read more
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#### fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,

Converts `self` into a `Left` variant of `Either<Self, Self>` if `into_left(&self)` returns `true`. Converts `self` into a `Right` variant of `Either<Self, Self>` otherwise. Read more
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Convert
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Convert
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### impl<T> Pointable for T

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#### const ALIGN: usize = _

The alignment of pointer.
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#### type Init = T

The type for initializers.
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#### unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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#### unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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#### unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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#### unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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### impl<T> Same<T> for T

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#### type Output = T

Should always be `Self`
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### impl<T> ToOwned for Twhere T: Clone,

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#### type Owned = T

The resulting type after obtaining ownership.
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#### fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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#### fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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### impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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#### type Error = Infallible

The type returned in the event of a conversion error.
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#### fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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### impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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#### type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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#### fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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