Struct script::dom::webglvertexarrayobject::WebGLVertexArrayObject
source · #[repr(C)]pub struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
Fields§
§webgl_object_: WebGLObject
§array_object: VertexArrayObject
Implementations§
source§impl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn __assert_parent_type(&self)
source§impl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn new_inherited( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId> ) -> Self
pub fn new( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId> ) -> Root<Dom<Self>>
pub fn id(&self) -> Option<WebGLVertexArrayId>
pub fn is_deleted(&self) -> bool
pub fn delete(&self, operation_fallibility: Operation)
pub fn ever_bound(&self) -> bool
pub fn set_ever_bound(&self)
pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer>
pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>>
pub fn set_vertex_attrib_type(&self, index: u32, type_: u32)
pub fn vertex_attrib_pointer( &self, index: u32, size: i32, type_: u32, normalized: bool, stride: i32, offset: i64 ) -> WebGLResult<()>
pub fn vertex_attrib_divisor(&self, index: u32, value: u32)
pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool)
pub fn unbind_buffer(&self, buffer: &WebGLBuffer)
pub fn validate_for_draw( &self, required_len: u32, instance_count: u32, active_attribs: &[ActiveAttribInfo] ) -> WebGLResult<()>
Trait Implementations§
source§impl Castable for WebGLVertexArrayObject
impl Castable for WebGLVertexArrayObject
source§impl DomObject for WebGLVertexArrayObject
impl DomObject for WebGLVertexArrayObject
source§impl DomObjectWrap for WebGLVertexArrayObject
impl DomObjectWrap for WebGLVertexArrayObject
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObject_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObject_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
Function pointer to the general wrap function type
source§impl HasParent for WebGLVertexArrayObject
impl HasParent for WebGLVertexArrayObject
source§fn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
source§impl MallocSizeOf for WebGLVertexArrayObject
impl MallocSizeOf for WebGLVertexArrayObject
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for WebGLVertexArrayObject
impl MutDomObject for WebGLVertexArrayObject
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<WebGLVertexArrayObject> for WebGLVertexArrayObject
impl PartialEq<WebGLVertexArrayObject> for WebGLVertexArrayObject
source§fn eq(&self, other: &WebGLVertexArrayObject) -> bool
fn eq(&self, other: &WebGLVertexArrayObject) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Traceable for WebGLVertexArrayObject
impl Traceable for WebGLVertexArrayObject
impl DerivedFrom<WebGLObject> for WebGLVertexArrayObject
Auto Trait Implementations§
impl !RefUnwindSafe for WebGLVertexArrayObject
impl !Send for WebGLVertexArrayObject
impl !Sync for WebGLVertexArrayObject
impl Unpin for WebGLVertexArrayObject
impl !UnwindSafe for WebGLVertexArrayObject
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert