Struct script::dom::webglvertexarrayobject::WebGLVertexArrayObject
source · #[repr(C)]pub struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
Fields§
§webgl_object_: WebGLObject
§array_object: VertexArrayObject
Implementations§
source§impl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn __assert_parent_type(&self)
source§impl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn new_inherited( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>, ) -> Self
pub fn new( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>, ) -> Root<Dom<Self>>
pub fn id(&self) -> Option<WebGLVertexArrayId>
pub fn is_deleted(&self) -> bool
pub fn delete(&self, operation_fallibility: Operation)
pub fn ever_bound(&self) -> bool
pub fn set_ever_bound(&self)
pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer>
pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>>
pub fn set_vertex_attrib_type(&self, index: u32, type_: u32)
pub fn vertex_attrib_pointer( &self, index: u32, size: i32, type_: u32, normalized: bool, stride: i32, offset: i64, ) -> WebGLResult<()>
pub fn vertex_attrib_divisor(&self, index: u32, value: u32)
pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool)
pub fn unbind_buffer(&self, buffer: &WebGLBuffer)
pub fn validate_for_draw( &self, required_len: u32, instance_count: u32, active_attribs: &[ActiveAttribInfo], ) -> WebGLResult<()>
Trait Implementations§
source§impl Castable for WebGLVertexArrayObject
impl Castable for WebGLVertexArrayObject
source§impl DomObject for WebGLVertexArrayObject
impl DomObject for WebGLVertexArrayObject
source§impl DomObjectWrap for WebGLVertexArrayObject
impl DomObjectWrap for WebGLVertexArrayObject
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObject_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObject_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
Function pointer to the general wrap function type
source§impl HasParent for WebGLVertexArrayObject
impl HasParent for WebGLVertexArrayObject
source§fn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
source§impl MallocSizeOf for WebGLVertexArrayObject
impl MallocSizeOf for WebGLVertexArrayObject
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl PartialEq for WebGLVertexArrayObject
impl PartialEq for WebGLVertexArrayObject
source§impl Traceable for WebGLVertexArrayObject
impl Traceable for WebGLVertexArrayObject
impl DerivedFrom<WebGLObject> for WebGLVertexArrayObject
impl Eq for WebGLVertexArrayObject
Auto Trait Implementations§
impl !Freeze for WebGLVertexArrayObject
impl !RefUnwindSafe for WebGLVertexArrayObject
impl !Send for WebGLVertexArrayObject
impl !Sync for WebGLVertexArrayObject
impl Unpin for WebGLVertexArrayObject
impl !UnwindSafe for WebGLVertexArrayObject
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
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impl<T> Filterable for T
source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
source§impl<T> Instrument for T
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source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
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if into_left
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Converts self
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Converts
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variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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