Struct script::dom::webglvertexarrayobject::WebGLVertexArrayObject
source · #[repr(C)]pub struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
Fields§
§webgl_object_: WebGLObject
§array_object: VertexArrayObject
Implementations§
source§impl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn __assert_parent_type(&self)
source§impl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn new_inherited( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId> ) -> Self
pub fn new( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId> ) -> Root<Dom<Self>>
pub fn id(&self) -> Option<WebGLVertexArrayId>
pub fn is_deleted(&self) -> bool
pub fn delete(&self, operation_fallibility: Operation)
pub fn ever_bound(&self) -> bool
pub fn set_ever_bound(&self)
pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer>
pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>>
pub fn set_vertex_attrib_type(&self, index: u32, type_: u32)
pub fn vertex_attrib_pointer( &self, index: u32, size: i32, type_: u32, normalized: bool, stride: i32, offset: i64 ) -> WebGLResult<()>
pub fn vertex_attrib_divisor(&self, index: u32, value: u32)
pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool)
pub fn unbind_buffer(&self, buffer: &WebGLBuffer)
pub fn validate_for_draw( &self, required_len: u32, instance_count: u32, active_attribs: &[ActiveAttribInfo] ) -> WebGLResult<()>
Trait Implementations§
source§impl Castable for WebGLVertexArrayObject
impl Castable for WebGLVertexArrayObject
source§impl DomObject for WebGLVertexArrayObject
impl DomObject for WebGLVertexArrayObject
source§impl DomObjectWrap for WebGLVertexArrayObject
impl DomObjectWrap for WebGLVertexArrayObject
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObject_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObject_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
Function pointer to the general wrap function type
source§impl HasParent for WebGLVertexArrayObject
impl HasParent for WebGLVertexArrayObject
source§fn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
source§impl MallocSizeOf for WebGLVertexArrayObject
impl MallocSizeOf for WebGLVertexArrayObject
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for WebGLVertexArrayObject
impl MutDomObject for WebGLVertexArrayObject
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq for WebGLVertexArrayObject
impl PartialEq for WebGLVertexArrayObject
source§fn eq(&self, other: &WebGLVertexArrayObject) -> bool
fn eq(&self, other: &WebGLVertexArrayObject) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Traceable for WebGLVertexArrayObject
impl Traceable for WebGLVertexArrayObject
impl DerivedFrom<WebGLObject> for WebGLVertexArrayObject
Auto Trait Implementations§
impl !Freeze for WebGLVertexArrayObject
impl !RefUnwindSafe for WebGLVertexArrayObject
impl !Send for WebGLVertexArrayObject
impl !Sync for WebGLVertexArrayObject
impl Unpin for WebGLVertexArrayObject
impl !UnwindSafe for WebGLVertexArrayObject
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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