Struct script::dom::webglvertexarrayobject::WebGLVertexArrayObject
source · #[repr(C)]pub struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
Fields
webgl_object_: WebGLObject
array_object: VertexArrayObject
Implementations
sourceimpl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn __assert_parent_type(&self)
sourceimpl WebGLVertexArrayObject
impl WebGLVertexArrayObject
fn new_inherited(
context: &WebGLRenderingContext,
id: Option<WebGLVertexArrayId>
) -> Self
pub fn new(
context: &WebGLRenderingContext,
id: Option<WebGLVertexArrayId>
) -> Root<Dom<Self>>
pub fn id(&self) -> Option<WebGLVertexArrayId>
pub fn is_deleted(&self) -> bool
pub fn delete(&self, operation_fallibility: Operation)
pub fn ever_bound(&self) -> bool
pub fn set_ever_bound(&self)
pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer>
pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>>
pub fn set_vertex_attrib_type(&self, index: u32, type_: u32)
pub fn vertex_attrib_pointer(
&self,
index: u32,
size: i32,
type_: u32,
normalized: bool,
stride: i32,
offset: i64
) -> WebGLResult<()>
pub fn vertex_attrib_divisor(&self, index: u32, value: u32)
pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool)
pub fn unbind_buffer(&self, buffer: &WebGLBuffer)
pub fn validate_for_draw(
&self,
required_len: u32,
instance_count: u32,
active_attribs: &[ActiveAttribInfo]
) -> WebGLResult<()>
Trait Implementations
sourceimpl Castable for WebGLVertexArrayObject
impl Castable for WebGLVertexArrayObject
sourcefn is<T>(&self) -> boolwhere
T: DerivedFrom<Self>,
fn is<T>(&self) -> boolwhere
T: DerivedFrom<Self>,
Check whether a DOM object implements one of its deriving interfaces.
sourcefn upcast<T>(&self) -> &Twhere
T: Castable,
Self: DerivedFrom<T>,
fn upcast<T>(&self) -> &Twhere
T: Castable,
Self: DerivedFrom<T>,
Cast a DOM object upwards to one of the interfaces it derives from.
sourcefn downcast<T>(&self) -> Option<&T>where
T: DerivedFrom<Self>,
fn downcast<T>(&self) -> Option<&T>where
T: DerivedFrom<Self>,
Cast a DOM object downwards to one of the interfaces it might implement.
sourceimpl DomObject for WebGLVertexArrayObject
impl DomObject for WebGLVertexArrayObject
sourceimpl DomObjectWrap for WebGLVertexArrayObject
impl DomObjectWrap for WebGLVertexArrayObject
sourceconst WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObjectBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding::WebGLVertexArrayObjectBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::webglvertexarrayobject::WebGLVertexArrayObject>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobject::WebGLVertexArrayObject>>}
Function pointer to the general wrap function type
sourceimpl HasParent for WebGLVertexArrayObject
impl HasParent for WebGLVertexArrayObject
sourcefn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
sourceimpl IDLInterface for WebGLVertexArrayObject
impl IDLInterface for WebGLVertexArrayObject
sourceimpl JSTraceable for WebGLVertexArrayObject
impl JSTraceable for WebGLVertexArrayObject
sourceimpl MallocSizeOf for WebGLVertexArrayObject
impl MallocSizeOf for WebGLVertexArrayObject
sourcefn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself. Read more
sourceimpl MutDomObject for WebGLVertexArrayObject
impl MutDomObject for WebGLVertexArrayObject
sourceunsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
sourceimpl PartialEq<WebGLVertexArrayObject> for WebGLVertexArrayObject
impl PartialEq<WebGLVertexArrayObject> for WebGLVertexArrayObject
sourcefn eq(&self, other: &WebGLVertexArrayObject) -> bool
fn eq(&self, other: &WebGLVertexArrayObject) -> bool
sourceimpl ToJSValConvertible for WebGLVertexArrayObject
impl ToJSValConvertible for WebGLVertexArrayObject
sourceunsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)
unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)
Convert
self
to a JSVal
. JSAPI failure causes a panic.impl DerivedFrom<WebGLObject> for WebGLVertexArrayObject
Auto Trait Implementations
impl !RefUnwindSafe for WebGLVertexArrayObject
impl !Send for WebGLVertexArrayObject
impl !Sync for WebGLVertexArrayObject
impl Unpin for WebGLVertexArrayObject
impl !UnwindSafe for WebGLVertexArrayObject
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
sourcefn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
sourceimpl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
sourcefn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert