pub struct VertexArrayObject {
    context: Dom<WebGLRenderingContext>,
    id: Option<WebGLVertexArrayId>,
    ever_bound: Cell<bool>,
    is_deleted: Cell<bool>,
    vertex_attribs: DomRefCell<Box<[VertexAttribData]>>,
    element_array_buffer: MutNullableDom<WebGLBuffer>,
}

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§context: Dom<WebGLRenderingContext>§id: Option<WebGLVertexArrayId>§ever_bound: Cell<bool>§is_deleted: Cell<bool>§vertex_attribs: DomRefCell<Box<[VertexAttribData]>>§element_array_buffer: MutNullableDom<WebGLBuffer>

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impl VertexArrayObject

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pub fn new( context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId> ) -> Self

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pub fn id(&self) -> Option<WebGLVertexArrayId>

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pub fn is_deleted(&self) -> bool

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pub fn delete(&self, operation_fallibility: Operation)

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pub fn ever_bound(&self) -> bool

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pub fn set_ever_bound(&self)

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pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer>

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pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>>

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pub fn set_vertex_attrib_type(&self, index: u32, type_: u32)

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pub fn vertex_attrib_pointer( &self, index: u32, size: i32, type_: u32, normalized: bool, stride: i32, offset: i64 ) -> WebGLResult<()>

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pub fn vertex_attrib_divisor(&self, index: u32, value: u32)

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pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool)

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pub fn unbind_buffer(&self, buffer: &WebGLBuffer)

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pub fn validate_for_draw( &self, required_len: u32, instance_count: u32, active_attribs: &[ActiveAttribInfo] ) -> WebGLResult<()>

Trait Implementations§

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impl Drop for VertexArrayObject

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl MallocSizeOf for VertexArrayObject

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl Traceable for VertexArrayObject

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unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.

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