Struct script::dom::webglframebuffer::WebGLFramebuffer

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#[repr(C)]
pub struct WebGLFramebuffer {
Show 15 fields webgl_object: WebGLObject, webgl_version: WebGLVersion, id: WebGLFramebufferId, target: Cell<Option<u32>>, is_deleted: Cell<bool>, size: Cell<Option<(i32, i32)>>, status: Cell<u32>, colors: Vec<DomRefCell<Option<WebGLFramebufferAttachment>>>, depth: DomRefCell<Option<WebGLFramebufferAttachment>>, stencil: DomRefCell<Option<WebGLFramebufferAttachment>>, depthstencil: DomRefCell<Option<WebGLFramebufferAttachment>>, color_read_buffer: DomRefCell<u32>, color_draw_buffers: DomRefCell<Vec<u32>>, is_initialized: Cell<bool>, xr_session: MutNullableDom<XRSession>,
}

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§webgl_object: WebGLObject§webgl_version: WebGLVersion§id: WebGLFramebufferId§target: Cell<Option<u32>>§is_deleted: Cell<bool>§size: Cell<Option<(i32, i32)>>§status: Cell<u32>§colors: Vec<DomRefCell<Option<WebGLFramebufferAttachment>>>§depth: DomRefCell<Option<WebGLFramebufferAttachment>>§stencil: DomRefCell<Option<WebGLFramebufferAttachment>>§depthstencil: DomRefCell<Option<WebGLFramebufferAttachment>>§color_read_buffer: DomRefCell<u32>§color_draw_buffers: DomRefCell<Vec<u32>>§is_initialized: Cell<bool>§xr_session: MutNullableDom<XRSession>

Implementations§

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impl WebGLFramebuffer

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impl WebGLFramebuffer

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fn new_inherited( context: &WebGLRenderingContext, id: WebGLFramebufferId, ) -> Self

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pub fn maybe_new(context: &WebGLRenderingContext) -> Option<Root<Dom<Self>>>

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pub fn maybe_new_webxr( session: &XRSession, context: &WebGLRenderingContext, size: Size2D<i32, Viewport>, ) -> Option<Root<Dom<Self>>>

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pub fn new( context: &WebGLRenderingContext, id: WebGLFramebufferId, ) -> Root<Dom<Self>>

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impl WebGLFramebuffer

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pub fn id(&self) -> WebGLFramebufferId

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fn is_in_xr_session(&self) -> bool

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pub fn validate_transparent(&self) -> WebGLResult<()>

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pub fn bind(&self, target: u32)

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pub fn delete(&self, operation_fallibility: Operation)

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pub fn is_deleted(&self) -> bool

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pub fn size(&self) -> Option<(i32, i32)>

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fn check_attachment_constraints<'a>( &self, attachment: &Option<WebGLFramebufferAttachment>, constraints: impl Iterator<Item = &'a u32>, fb_size: &mut Option<(i32, i32)>, ) -> Result<(), u32>

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pub fn update_status(&self)

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pub fn check_status(&self) -> u32

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pub fn check_status_for_rendering(&self) -> CompleteForRendering

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pub fn renderbuffer( &self, attachment: u32, rb: Option<&WebGLRenderbuffer>, ) -> WebGLResult<()>

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fn detach_binding( &self, binding: &DomRefCell<Option<WebGLFramebufferAttachment>>, attachment: u32, ) -> WebGLResult<()>

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fn attachment_binding( &self, attachment: u32, ) -> Option<&DomRefCell<Option<WebGLFramebufferAttachment>>>

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fn reattach_depth_stencil(&self) -> WebGLResult<()>

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pub fn attachment( &self, attachment: u32, ) -> Option<WebGLFramebufferAttachmentRoot>

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pub fn texture2d( &self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>, level: i32, ) -> WebGLResult<()>

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pub fn texture2d_even_if_opaque( &self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>, level: i32, ) -> WebGLResult<()>

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pub fn texture_layer( &self, attachment: u32, texture: Option<&WebGLTexture>, level: i32, layer: i32, ) -> WebGLResult<()>

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fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, closure: F)

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fn with_matching_textures<F>(&self, texture: &WebGLTexture, closure: F)

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pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) -> WebGLResult<()>

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pub fn detach_texture(&self, texture: &WebGLTexture) -> WebGLResult<()>

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pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer)

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pub fn invalidate_texture(&self, texture: &WebGLTexture)

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pub fn set_read_buffer(&self, buffer: u32) -> WebGLResult<()>

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pub fn set_draw_buffers(&self, buffers: Vec<u32>) -> WebGLResult<()>

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pub fn read_buffer(&self) -> u32

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pub fn draw_buffer_i(&self, index: usize) -> u32

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pub fn target(&self) -> Option<u32>

Trait Implementations§

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impl Castable for WebGLFramebuffer

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fn is<T>(&self) -> bool
where T: DerivedFrom<Self>,

Check whether a DOM object implements one of its deriving interfaces.
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fn upcast<T>(&self) -> &T
where T: Castable, Self: DerivedFrom<T>,

Cast a DOM object upwards to one of the interfaces it derives from.
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fn downcast<T>(&self) -> Option<&T>
where T: DerivedFrom<Self>,

Cast a DOM object downwards to one of the interfaces it might implement.
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impl DomObject for WebGLFramebuffer

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fn reflector(&self) -> &Reflector

Returns the receiver’s reflector.
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fn global(&self) -> Root<Dom<GlobalScope>>
where Self: Sized,

Returns the global scope of the realm that the DomObject was created in.
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impl DomObjectWrap for WebGLFramebuffer

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const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLFramebufferBinding::WebGLFramebuffer_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglframebuffer::WebGLFramebuffer>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglframebuffer::WebGLFramebuffer>>}

Function pointer to the general wrap function type
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impl Drop for WebGLFramebuffer

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl HasParent for WebGLFramebuffer

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fn as_parent(&self) -> &WebGLObject

This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is

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type Parent = WebGLObject

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impl IDLInterface for WebGLFramebuffer

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fn derives(class: &'static DOMClass) -> bool

Returns whether the given DOM class derives that interface.
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impl MallocSizeOf for WebGLFramebuffer

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl MutDomObject for WebGLFramebuffer

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unsafe fn init_reflector(&self, obj: *mut JSObject)

Initializes the Reflector Read more
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impl PartialEq for WebGLFramebuffer

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToJSValConvertible for WebGLFramebuffer

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unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)

Convert self to a JSVal. JSAPI failure causes a panic.
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impl Traceable for WebGLFramebuffer

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unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.
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impl DerivedFrom<WebGLObject> for WebGLFramebuffer

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impl Eq for WebGLFramebuffer

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