Enum wgpu_hal::gles::Command

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enum Command {
Show 52 variants Draw { topology: u32, first_vertex: u32, vertex_count: u32, first_instance: u32, instance_count: u32, first_instance_location: Option<UniformLocation>, }, DrawIndexed { topology: u32, index_type: u32, index_count: u32, index_offset: BufferAddress, base_vertex: i32, first_instance: u32, instance_count: u32, first_instance_location: Option<UniformLocation>, }, DrawIndirect { topology: u32, indirect_buf: Buffer, indirect_offset: BufferAddress, first_instance_location: Option<UniformLocation>, }, DrawIndexedIndirect { topology: u32, index_type: u32, indirect_buf: Buffer, indirect_offset: BufferAddress, first_instance_location: Option<UniformLocation>, }, Dispatch([u32; 3]), DispatchIndirect { indirect_buf: Buffer, indirect_offset: BufferAddress, }, ClearBuffer { dst: Buffer, dst_target: u32, range: MemoryRange, }, CopyBufferToBuffer { src: Buffer, src_target: u32, dst: Buffer, dst_target: u32, copy: BufferCopy, }, CopyTextureToTexture { src: Texture, src_target: u32, dst: Texture, dst_target: u32, copy: TextureCopy, }, CopyBufferToTexture { src: Buffer, src_target: u32, dst: Texture, dst_target: u32, dst_format: TextureFormat, copy: BufferTextureCopy, }, CopyTextureToBuffer { src: Texture, src_target: u32, src_format: TextureFormat, dst: Buffer, dst_target: u32, copy: BufferTextureCopy, }, SetIndexBuffer(Buffer), BeginQuery(Query, u32), EndQuery(u32), TimestampQuery(Query), CopyQueryResults { query_range: Range<u32>, dst: Buffer, dst_target: u32, dst_offset: BufferAddress, }, ResetFramebuffer { is_default: bool, }, BindAttachment { attachment: u32, view: TextureView, }, ResolveAttachment { attachment: u32, dst: TextureView, size: Extent3d, }, InvalidateAttachments(ArrayVec<u32, { _ }>), SetDrawColorBuffers(u8), ClearColorF { draw_buffer: u32, color: [f32; 4], is_srgb: bool, }, ClearColorU(u32, [u32; 4]), ClearColorI(u32, [i32; 4]), ClearDepth(f32), ClearStencil(u32), ClearDepthAndStencil(f32, u32), BufferBarrier(Buffer, BufferUses), TextureBarrier(TextureUses), SetViewport { rect: Rect<i32>, depth: Range<f32>, }, SetScissor(Rect<i32>), SetStencilFunc { face: u32, function: u32, reference: u32, read_mask: u32, }, SetStencilOps { face: u32, write_mask: u32, ops: StencilOps, }, SetDepth(DepthState), SetDepthBias(DepthBiasState), ConfigureDepthStencil(FormatAspects), SetAlphaToCoverage(bool), SetVertexAttribute { buffer: Option<Buffer>, buffer_desc: VertexBufferDesc, attribute_desc: AttributeDesc, }, UnsetVertexAttribute(u32), SetVertexBuffer { index: u32, buffer: BufferBinding, buffer_desc: VertexBufferDesc, }, SetProgram(Program), SetPrimitive(PrimitiveState), SetBlendConstant([f32; 4]), SetColorTarget { draw_buffer_index: Option<u32>, desc: ColorTargetDesc, }, BindBuffer { target: u32, slot: u32, buffer: Buffer, offset: i32, size: i32, }, BindSampler(u32, Option<Sampler>), BindTexture { slot: u32, texture: Texture, target: u32, aspects: FormatAspects, mip_levels: Range<u32>, }, BindImage { slot: u32, binding: ImageBinding, }, InsertDebugMarker(Range<u32>), PushDebugGroup(Range<u32>), PopDebugGroup, SetPushConstants { uniform: PushConstantDesc, offset: u32, },
}

Variants§

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Draw

Fields

§topology: u32
§first_vertex: u32
§vertex_count: u32
§first_instance: u32
§instance_count: u32
§first_instance_location: Option<UniformLocation>
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DrawIndexed

Fields

§topology: u32
§index_type: u32
§index_count: u32
§index_offset: BufferAddress
§base_vertex: i32
§first_instance: u32
§instance_count: u32
§first_instance_location: Option<UniformLocation>
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DrawIndirect

Fields

§topology: u32
§indirect_buf: Buffer
§indirect_offset: BufferAddress
§first_instance_location: Option<UniformLocation>
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DrawIndexedIndirect

Fields

§topology: u32
§index_type: u32
§indirect_buf: Buffer
§indirect_offset: BufferAddress
§first_instance_location: Option<UniformLocation>
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Dispatch([u32; 3])

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DispatchIndirect

Fields

§indirect_buf: Buffer
§indirect_offset: BufferAddress
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ClearBuffer

Fields

§dst_target: u32
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CopyBufferToBuffer

Fields

§src_target: u32
§dst_target: u32
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CopyTextureToTexture

Fields

§src_target: u32
§dst_target: u32
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CopyBufferToTexture

Fields

§src_target: u32
§dst_target: u32
§dst_format: TextureFormat
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CopyTextureToBuffer

Fields

§src_target: u32
§src_format: TextureFormat
§dst_target: u32
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SetIndexBuffer(Buffer)

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BeginQuery(Query, u32)

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EndQuery(u32)

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TimestampQuery(Query)

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CopyQueryResults

Fields

§query_range: Range<u32>
§dst_target: u32
§dst_offset: BufferAddress
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ResetFramebuffer

Fields

§is_default: bool
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BindAttachment

Fields

§attachment: u32
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ResolveAttachment

Fields

§attachment: u32
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InvalidateAttachments(ArrayVec<u32, { _ }>)

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SetDrawColorBuffers(u8)

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ClearColorF

Fields

§draw_buffer: u32
§color: [f32; 4]
§is_srgb: bool
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ClearColorU(u32, [u32; 4])

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ClearColorI(u32, [i32; 4])

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ClearDepth(f32)

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ClearStencil(u32)

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ClearDepthAndStencil(f32, u32)

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BufferBarrier(Buffer, BufferUses)

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TextureBarrier(TextureUses)

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SetViewport

Fields

§rect: Rect<i32>
§depth: Range<f32>
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SetScissor(Rect<i32>)

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SetStencilFunc

Fields

§face: u32
§function: u32
§reference: u32
§read_mask: u32
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SetStencilOps

Fields

§face: u32
§write_mask: u32
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SetDepth(DepthState)

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SetDepthBias(DepthBiasState)

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ConfigureDepthStencil(FormatAspects)

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SetAlphaToCoverage(bool)

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SetVertexAttribute

Fields

§buffer: Option<Buffer>
§buffer_desc: VertexBufferDesc
§attribute_desc: AttributeDesc
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UnsetVertexAttribute(u32)

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SetVertexBuffer

Fields

§index: u32
§buffer_desc: VertexBufferDesc
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SetProgram(Program)

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SetPrimitive(PrimitiveState)

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SetBlendConstant([f32; 4])

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SetColorTarget

Fields

§draw_buffer_index: Option<u32>
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BindBuffer

Fields

§target: u32
§slot: u32
§buffer: Buffer
§offset: i32
§size: i32
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BindSampler(u32, Option<Sampler>)

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BindTexture

Fields

§slot: u32
§texture: Texture
§target: u32
§mip_levels: Range<u32>
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BindImage

Fields

§slot: u32
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InsertDebugMarker(Range<u32>)

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PushDebugGroup(Range<u32>)

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PopDebugGroup

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SetPushConstants

Fields

§offset: u32

Offset from the start of the data_bytes

Trait Implementations§

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impl Debug for Command

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn downcast(&self) -> &T

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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where T: Send,

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