pub enum TextureInner {
Renderbuffer {
raw: Renderbuffer,
},
DefaultRenderbuffer,
Texture {
raw: Texture,
target: u32,
},
ExternalNativeFramebuffer {
inner: NativeFramebuffer,
},
}
Variants§
Renderbuffer
Fields
§
raw: Renderbuffer
DefaultRenderbuffer
Texture
ExternalNativeFramebuffer
Render to a glow::NativeFramebuffer
Useful when the framebuffer to draw to
has a non-zero framebuffer ID
This is a native feature
Fields
§
inner: NativeFramebuffer
Implementations§
Trait Implementations§
Source§impl Clone for TextureInner
impl Clone for TextureInner
Source§fn clone(&self) -> TextureInner
fn clone(&self) -> TextureInner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureInner
impl Debug for TextureInner
impl Send for TextureInner
impl Sync for TextureInner
Auto Trait Implementations§
impl Freeze for TextureInner
impl RefUnwindSafe for TextureInner
impl Unpin for TextureInner
impl UnwindSafe for TextureInner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more