Enum wgpu_core::device::trace::Action

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pub enum Action<'a> {
Show 36 variants Init { desc: DeviceDescriptor<'a>, backend: Backend, }, ConfigureSurface(SurfaceId, SurfaceConfiguration<Vec<TextureFormat>>), CreateBuffer(BufferId, BufferDescriptor<'a>), FreeBuffer(BufferId), DestroyBuffer(BufferId), CreateTexture(TextureId, TextureDescriptor<'a>), FreeTexture(TextureId), DestroyTexture(TextureId), CreateTextureView { id: TextureViewId, parent_id: TextureId, desc: TextureViewDescriptor<'a>, }, DestroyTextureView(TextureViewId), CreateSampler(SamplerId, SamplerDescriptor<'a>), DestroySampler(SamplerId), GetSurfaceTexture { id: TextureId, parent_id: SurfaceId, }, Present(SurfaceId), DiscardSurfaceTexture(SurfaceId), CreateBindGroupLayout(BindGroupLayoutId, BindGroupLayoutDescriptor<'a>), DestroyBindGroupLayout(BindGroupLayoutId), CreatePipelineLayout(PipelineLayoutId, PipelineLayoutDescriptor<'a>), DestroyPipelineLayout(PipelineLayoutId), CreateBindGroup(BindGroupId, BindGroupDescriptor<'a>), DestroyBindGroup(BindGroupId), CreateShaderModule { id: ShaderModuleId, desc: ShaderModuleDescriptor<'a>, data: String, }, DestroyShaderModule(ShaderModuleId), CreateComputePipeline { id: ComputePipelineId, desc: ComputePipelineDescriptor<'a>, implicit_context: Option<ImplicitPipelineContext>, }, DestroyComputePipeline(ComputePipelineId), CreateRenderPipeline { id: RenderPipelineId, desc: RenderPipelineDescriptor<'a>, implicit_context: Option<ImplicitPipelineContext>, }, DestroyRenderPipeline(RenderPipelineId), CreatePipelineCache { id: PipelineCacheId, desc: PipelineCacheDescriptor<'a>, }, DestroyPipelineCache(PipelineCacheId), CreateRenderBundle { id: RenderBundleId, desc: RenderBundleEncoderDescriptor<'a>, base: BasePass<RenderCommand>, }, DestroyRenderBundle(RenderBundleId), CreateQuerySet { id: QuerySetId, desc: QuerySetDescriptor<'a>, }, DestroyQuerySet(QuerySetId), WriteBuffer { id: BufferId, data: String, range: Range<BufferAddress>, queued: bool, }, WriteTexture { to: ImageCopyTexture, data: String, layout: ImageDataLayout, size: Extent3d, }, Submit(SubmissionIndex, Vec<Command>),
}

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Init

Fields

§backend: Backend
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ConfigureSurface(SurfaceId, SurfaceConfiguration<Vec<TextureFormat>>)

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CreateBuffer(BufferId, BufferDescriptor<'a>)

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FreeBuffer(BufferId)

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DestroyBuffer(BufferId)

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CreateTexture(TextureId, TextureDescriptor<'a>)

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FreeTexture(TextureId)

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DestroyTexture(TextureId)

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CreateTextureView

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DestroyTextureView(TextureViewId)

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CreateSampler(SamplerId, SamplerDescriptor<'a>)

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DestroySampler(SamplerId)

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GetSurfaceTexture

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§parent_id: SurfaceId
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Present(SurfaceId)

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DiscardSurfaceTexture(SurfaceId)

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CreateBindGroupLayout(BindGroupLayoutId, BindGroupLayoutDescriptor<'a>)

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DestroyBindGroupLayout(BindGroupLayoutId)

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CreatePipelineLayout(PipelineLayoutId, PipelineLayoutDescriptor<'a>)

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DestroyPipelineLayout(PipelineLayoutId)

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CreateBindGroup(BindGroupId, BindGroupDescriptor<'a>)

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DestroyBindGroup(BindGroupId)

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CreateShaderModule

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DestroyShaderModule(ShaderModuleId)

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CreateComputePipeline

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DestroyComputePipeline(ComputePipelineId)

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CreateRenderPipeline

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DestroyRenderPipeline(RenderPipelineId)

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CreatePipelineCache

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DestroyPipelineCache(PipelineCacheId)

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CreateRenderBundle

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§base: BasePass<RenderCommand>
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DestroyRenderBundle(RenderBundleId)

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CreateQuerySet

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DestroyQuerySet(QuerySetId)

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WriteBuffer

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§data: String
§queued: bool
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WriteTexture

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Submit(SubmissionIndex, Vec<Command>)

Trait Implementations§

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impl<'a> Debug for Action<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, 'a> Deserialize<'de> for Action<'a>

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<'a> Serialize for Action<'a>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<'a> Freeze for Action<'a>

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impl<'a> RefUnwindSafe for Action<'a>

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impl<'a> Send for Action<'a>

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impl<'a> Sync for Action<'a>

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impl<'a> Unpin for Action<'a>

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impl<'a> UnwindSafe for Action<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,