pub type ImageCopyTexture = ImageCopyTexture<TextureId>;

Aliased Type§

struct ImageCopyTexture {
    pub texture: Id<Texture<Api>>,
    pub mip_level: u32,
    pub origin: Origin3d,
    pub aspect: TextureAspect,
}

Fields§

§texture: Id<Texture<Api>>

The texture to be copied to/from.

§mip_level: u32

The target mip level of the texture.

§origin: Origin3d

The base texel of the texture in the selected mip_level. Together with the copy_size argument to copy functions, defines the sub-region of the texture to copy.

§aspect: TextureAspect

The copy aspect.