pub type ShapeCommand = GenericShapeCommand<Angle, LengthPercentage>;
Expand description
The specified value of ShapeCommand
.
Aliased Type§
enum ShapeCommand {
Move {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
},
Line {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
},
HLine {
by_to: ByTo,
x: LengthPercentage,
},
VLine {
by_to: ByTo,
y: LengthPercentage,
},
CubicCurve {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
control1: CoordinatePair<LengthPercentage>,
control2: CoordinatePair<LengthPercentage>,
},
QuadCurve {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
control1: CoordinatePair<LengthPercentage>,
},
SmoothCubic {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
control2: CoordinatePair<LengthPercentage>,
},
SmoothQuad {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
},
Arc {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
radii: CoordinatePair<LengthPercentage>,
arc_sweep: ArcSweep,
arc_size: ArcSize,
rotate: Angle,
},
Close,
}
Variants§
Move
The move command.
Line
The line command.
HLine
The hline command.
VLine
The vline command.
CubicCurve
The cubic Bézier curve command.
Fields
§
point: CoordinatePair<LengthPercentage>
§
control1: CoordinatePair<LengthPercentage>
§
control2: CoordinatePair<LengthPercentage>
QuadCurve
The quadratic Bézier curve command.
SmoothCubic
The smooth command.
SmoothQuad
The smooth quadratic Bézier curve command.
Arc
The arc command.
Close
The closepath command.
Trait Implementations§
Source§impl Parse for ShapeCommand
impl Parse for ShapeCommand
Source§fn parse<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>>
fn parse<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>
Parse a value of this type. Read more
Source§impl<Angle, LengthPercentage> Animate for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle, LengthPercentage> Animate for GenericShapeCommand<Angle, LengthPercentage>
Source§impl<Angle: Clone, LengthPercentage: Clone> Clone for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle: Clone, LengthPercentage: Clone> Clone for GenericShapeCommand<Angle, LengthPercentage>
Source§fn clone(&self) -> GenericShapeCommand<Angle, LengthPercentage>
fn clone(&self) -> GenericShapeCommand<Angle, LengthPercentage>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<Angle, LengthPercentage> ComputeSquaredDistance for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ComputeSquaredDistance,
LengthPercentage: ComputeSquaredDistance,
impl<Angle, LengthPercentage> ComputeSquaredDistance for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ComputeSquaredDistance,
LengthPercentage: ComputeSquaredDistance,
Source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
Source§impl<Angle: Debug, LengthPercentage: Debug> Debug for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle: Debug, LengthPercentage: Debug> Debug for GenericShapeCommand<Angle, LengthPercentage>
Source§impl<'de, Angle, LengthPercentage> Deserialize<'de> for GenericShapeCommand<Angle, LengthPercentage>where
Angle: Deserialize<'de>,
LengthPercentage: Deserialize<'de>,
impl<'de, Angle, LengthPercentage> Deserialize<'de> for GenericShapeCommand<Angle, LengthPercentage>where
Angle: Deserialize<'de>,
LengthPercentage: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<Angle, LengthPercentage> MallocSizeOf for GenericShapeCommand<Angle, LengthPercentage>where
Angle: MallocSizeOf,
LengthPercentage: MallocSizeOf,
impl<Angle, LengthPercentage> MallocSizeOf for GenericShapeCommand<Angle, LengthPercentage>where
Angle: MallocSizeOf,
LengthPercentage: MallocSizeOf,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq for GenericShapeCommand<Angle, LengthPercentage>
Source§fn eq(&self, other: &GenericShapeCommand<Angle, LengthPercentage>) -> bool
fn eq(&self, other: &GenericShapeCommand<Angle, LengthPercentage>) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl<Angle, LengthPercentage> Serialize for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle, LengthPercentage> Serialize for GenericShapeCommand<Angle, LengthPercentage>
Source§impl<Angle, LengthPercentage> SpecifiedValueInfo for GenericShapeCommand<Angle, LengthPercentage>where
Angle: SpecifiedValueInfo,
LengthPercentage: SpecifiedValueInfo,
impl<Angle, LengthPercentage> SpecifiedValueInfo for GenericShapeCommand<Angle, LengthPercentage>where
Angle: SpecifiedValueInfo,
LengthPercentage: SpecifiedValueInfo,
Source§const SUPPORTED_TYPES: u8
const SUPPORTED_TYPES: u8
Supported CssTypes by the given value type. Read more
Source§impl<Angle, LengthPercentage> ToAnimatedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToAnimatedValue,
LengthPercentage: ToAnimatedValue,
impl<Angle, LengthPercentage> ToAnimatedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToAnimatedValue,
LengthPercentage: ToAnimatedValue,
Source§type AnimatedValue = GenericShapeCommand<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericShapeCommand<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
Source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
Source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
Source§impl<Angle, LengthPercentage> ToAnimatedZero for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToAnimatedZero,
LengthPercentage: ToAnimatedZero,
impl<Angle, LengthPercentage> ToAnimatedZero for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToAnimatedZero,
LengthPercentage: ToAnimatedZero,
Source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
Source§impl<Angle, LengthPercentage> ToComputedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToComputedValue,
LengthPercentage: ToComputedValue,
impl<Angle, LengthPercentage> ToComputedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToComputedValue,
LengthPercentage: ToComputedValue,
Source§type ComputedValue = GenericShapeCommand<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>
type ComputedValue = GenericShapeCommand<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
Source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
Source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.Source§impl<Angle, LengthPercentage> ToCss for ShapeCommand<Angle, LengthPercentage>
impl<Angle, LengthPercentage> ToCss for ShapeCommand<Angle, LengthPercentage>
Source§impl<Angle, LengthPercentage> ToResolvedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToResolvedValue,
LengthPercentage: ToResolvedValue,
impl<Angle, LengthPercentage> ToResolvedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToResolvedValue,
LengthPercentage: ToResolvedValue,
Source§type ResolvedValue = GenericShapeCommand<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericShapeCommand<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
Source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
Source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.