Type Alias style::values::computed::basic_shape::ShapeCommand
source · pub type ShapeCommand = GenericShapeCommand<Angle, LengthPercentage>;
Expand description
The computed value of ShapeCommand
.
Aliased Type§
enum ShapeCommand {
Move {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
},
Line {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
},
HLine {
by_to: ByTo,
x: LengthPercentage,
},
VLine {
by_to: ByTo,
y: LengthPercentage,
},
CubicCurve {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
control1: CoordinatePair<LengthPercentage>,
control2: CoordinatePair<LengthPercentage>,
},
QuadCurve {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
control1: CoordinatePair<LengthPercentage>,
},
SmoothCubic {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
control2: CoordinatePair<LengthPercentage>,
},
SmoothQuad {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
},
Arc {
by_to: ByTo,
point: CoordinatePair<LengthPercentage>,
radii: CoordinatePair<LengthPercentage>,
arc_sweep: ArcSweep,
arc_size: ArcSize,
rotate: Angle,
},
Close,
}
Variants§
Move
The move command.
Line
The line command.
HLine
The hline command.
VLine
The vline command.
CubicCurve
Fields
§
point: CoordinatePair<LengthPercentage>
§
control1: CoordinatePair<LengthPercentage>
§
control2: CoordinatePair<LengthPercentage>
The cubic Bézier curve command.
QuadCurve
The quadratic Bézier curve command.
SmoothCubic
The smooth command.
SmoothQuad
The smooth quadratic Bézier curve command.
Arc
The arc command.
Close
The closepath command.
Trait Implementations§
source§impl<Angle, LengthPercentage> Animate for GenericShapeCommand<Angle, LengthPercentage>where
Angle: Animate,
LengthPercentage: Animate,
impl<Angle, LengthPercentage> Animate for GenericShapeCommand<Angle, LengthPercentage>where Angle: Animate, LengthPercentage: Animate,
source§impl<Angle: Clone, LengthPercentage: Clone> Clone for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle: Clone, LengthPercentage: Clone> Clone for GenericShapeCommand<Angle, LengthPercentage>
source§fn clone(&self) -> GenericShapeCommand<Angle, LengthPercentage>
fn clone(&self) -> GenericShapeCommand<Angle, LengthPercentage>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<Angle, LengthPercentage> ComputeSquaredDistance for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ComputeSquaredDistance,
LengthPercentage: ComputeSquaredDistance,
impl<Angle, LengthPercentage> ComputeSquaredDistance for GenericShapeCommand<Angle, LengthPercentage>where Angle: ComputeSquaredDistance, LengthPercentage: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<Angle: Debug, LengthPercentage: Debug> Debug for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle: Debug, LengthPercentage: Debug> Debug for GenericShapeCommand<Angle, LengthPercentage>
source§impl<'de, Angle, LengthPercentage> Deserialize<'de> for GenericShapeCommand<Angle, LengthPercentage>where
Angle: Deserialize<'de>,
LengthPercentage: Deserialize<'de>,
impl<'de, Angle, LengthPercentage> Deserialize<'de> for GenericShapeCommand<Angle, LengthPercentage>where Angle: Deserialize<'de>, LengthPercentage: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<&GenericShapeCommand<f32, f32>> for ShapeCommand
impl From<&GenericShapeCommand<f32, f32>> for ShapeCommand
source§fn from(path: &PathCommand) -> Self
fn from(path: &PathCommand) -> Self
Converts to this type from the input type.
source§impl<Angle, LengthPercentage> MallocSizeOf for GenericShapeCommand<Angle, LengthPercentage>where
Angle: MallocSizeOf,
LengthPercentage: MallocSizeOf,
impl<Angle, LengthPercentage> MallocSizeOf for GenericShapeCommand<Angle, LengthPercentage>where Angle: MallocSizeOf, LengthPercentage: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq<GenericShapeCommand<Angle, LengthPercentage>> for GenericShapeCommand<Angle, LengthPercentage>
impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq<GenericShapeCommand<Angle, LengthPercentage>> for GenericShapeCommand<Angle, LengthPercentage>
source§fn eq(&self, other: &GenericShapeCommand<Angle, LengthPercentage>) -> bool
fn eq(&self, other: &GenericShapeCommand<Angle, LengthPercentage>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<Angle, LengthPercentage> Serialize for GenericShapeCommand<Angle, LengthPercentage>where
Angle: Serialize,
LengthPercentage: Serialize,
impl<Angle, LengthPercentage> Serialize for GenericShapeCommand<Angle, LengthPercentage>where Angle: Serialize, LengthPercentage: Serialize,
source§impl<Angle, LengthPercentage> SpecifiedValueInfo for GenericShapeCommand<Angle, LengthPercentage>where
Angle: SpecifiedValueInfo,
LengthPercentage: SpecifiedValueInfo,
impl<Angle, LengthPercentage> SpecifiedValueInfo for GenericShapeCommand<Angle, LengthPercentage>where Angle: SpecifiedValueInfo, LengthPercentage: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<Angle, LengthPercentage> ToAnimatedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToAnimatedValue,
LengthPercentage: ToAnimatedValue,
impl<Angle, LengthPercentage> ToAnimatedValue for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToAnimatedValue, LengthPercentage: ToAnimatedValue,
§type AnimatedValue = GenericShapeCommand<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericShapeCommand<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self) -> Self::AnimatedValue
fn to_animated_value(self) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<Angle, LengthPercentage> ToAnimatedZero for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToAnimatedZero,
LengthPercentage: ToAnimatedZero,
impl<Angle, LengthPercentage> ToAnimatedZero for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToAnimatedZero, LengthPercentage: ToAnimatedZero,
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<Angle, LengthPercentage> ToComputedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToComputedValue,
LengthPercentage: ToComputedValue,
impl<Angle, LengthPercentage> ToComputedValue for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToComputedValue, LengthPercentage: ToComputedValue,
§type ComputedValue = GenericShapeCommand<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>
type ComputedValue = GenericShapeCommand<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<Angle, LengthPercentage> ToCss for ShapeCommand<Angle, LengthPercentage>where
Angle: ToCss + Zero,
LengthPercentage: PartialEq + ToCss,
impl<Angle, LengthPercentage> ToCss for ShapeCommand<Angle, LengthPercentage>where Angle: ToCss + Zero, LengthPercentage: PartialEq + ToCss,
source§impl<Angle, LengthPercentage> ToResolvedValue for GenericShapeCommand<Angle, LengthPercentage>where
Angle: ToResolvedValue,
LengthPercentage: ToResolvedValue,
impl<Angle, LengthPercentage> ToResolvedValue for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToResolvedValue, LengthPercentage: ToResolvedValue,
§type ResolvedValue = GenericShapeCommand<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericShapeCommand<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.