pub type PathCommand = GenericShapeCommand<CSSFloat, CSSFloat>;
Expand description

The SVG path command. The fields of these commands are self-explanatory, so we skip the documents. Note: the index of the control points, e.g. control1, control2, are mapping to the control points of the Bézier curve in the spec.

https://www.w3.org/TR/SVG11/paths.html#PathData

Aliased Type§

enum PathCommand {
    Move {
        by_to: ByTo,
        point: CoordinatePair<f32>,
    },
    Line {
        by_to: ByTo,
        point: CoordinatePair<f32>,
    },
    HLine {
        by_to: ByTo,
        x: f32,
    },
    VLine {
        by_to: ByTo,
        y: f32,
    },
    CubicCurve {
        by_to: ByTo,
        point: CoordinatePair<f32>,
        control1: CoordinatePair<f32>,
        control2: CoordinatePair<f32>,
    },
    QuadCurve {
        by_to: ByTo,
        point: CoordinatePair<f32>,
        control1: CoordinatePair<f32>,
    },
    SmoothCubic {
        by_to: ByTo,
        point: CoordinatePair<f32>,
        control2: CoordinatePair<f32>,
    },
    SmoothQuad {
        by_to: ByTo,
        point: CoordinatePair<f32>,
    },
    Arc {
        by_to: ByTo,
        point: CoordinatePair<f32>,
        radii: CoordinatePair<f32>,
        arc_sweep: ArcSweep,
        arc_size: ArcSize,
        rotate: f32,
    },
    Close,
}

Variants§

§

Move

Fields

§by_to: ByTo

The move command.

§

Line

Fields

§by_to: ByTo

The line command.

§

HLine

Fields

§by_to: ByTo

The hline command.

§

VLine

Fields

§by_to: ByTo

The vline command.

§

CubicCurve

Fields

§by_to: ByTo

The cubic Bézier curve command.

§

QuadCurve

Fields

§by_to: ByTo

The quadratic Bézier curve command.

§

SmoothCubic

Fields

§by_to: ByTo

The smooth command.

§

SmoothQuad

Fields

§by_to: ByTo

The smooth quadratic Bézier curve command.

§

Arc

Fields

§by_to: ByTo
§arc_sweep: ArcSweep
§arc_size: ArcSize
§rotate: f32

The arc command.

§

Close

The closepath command.

Implementations§

source§

impl PathCommand

source

fn normalize(&self, state: &mut PathTraversalState) -> Self

Create a normalized copy of this PathCommand. Absolute commands will be copied as-is while for relative commands an equivalent absolute command will be returned.

See discussion: https://github.com/w3c/svgwg/issues/321

source

fn to_css_for_svg<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

The serialization of the svg path.

Trait Implementations§

source§

impl<Angle, LengthPercentage> Animate for GenericShapeCommand<Angle, LengthPercentage>where Angle: Animate, LengthPercentage: Animate,

source§

fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
source§

impl<Angle: Clone, LengthPercentage: Clone> Clone for GenericShapeCommand<Angle, LengthPercentage>

source§

fn clone(&self) -> GenericShapeCommand<Angle, LengthPercentage>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<Angle, LengthPercentage> ComputeSquaredDistance for GenericShapeCommand<Angle, LengthPercentage>where Angle: ComputeSquaredDistance, LengthPercentage: ComputeSquaredDistance,

source§

fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
source§

impl<Angle: Debug, LengthPercentage: Debug> Debug for GenericShapeCommand<Angle, LengthPercentage>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de, Angle, LengthPercentage> Deserialize<'de> for GenericShapeCommand<Angle, LengthPercentage>where Angle: Deserialize<'de>, LengthPercentage: Deserialize<'de>,

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl<Angle, LengthPercentage> MallocSizeOf for GenericShapeCommand<Angle, LengthPercentage>where Angle: MallocSizeOf, LengthPercentage: MallocSizeOf,

source§

fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
source§

impl<Angle: PartialEq, LengthPercentage: PartialEq> PartialEq<GenericShapeCommand<Angle, LengthPercentage>> for GenericShapeCommand<Angle, LengthPercentage>

source§

fn eq(&self, other: &GenericShapeCommand<Angle, LengthPercentage>) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<Angle, LengthPercentage> Serialize for GenericShapeCommand<Angle, LengthPercentage>where Angle: Serialize, LengthPercentage: Serialize,

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl<Angle, LengthPercentage> SpecifiedValueInfo for GenericShapeCommand<Angle, LengthPercentage>where Angle: SpecifiedValueInfo, LengthPercentage: SpecifiedValueInfo,

source§

const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
source§

fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
source§

impl<Angle, LengthPercentage> ToAnimatedValue for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToAnimatedValue, LengthPercentage: ToAnimatedValue,

§

type AnimatedValue = GenericShapeCommand<<Angle as ToAnimatedValue>::AnimatedValue, <LengthPercentage as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
source§

fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
source§

fn to_animated_value(self) -> Self::AnimatedValue

Converts this value to an animated value.
source§

impl<Angle, LengthPercentage> ToAnimatedZero for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToAnimatedZero, LengthPercentage: ToAnimatedZero,

source§

fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§

impl<Angle, LengthPercentage> ToComputedValue for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToComputedValue, LengthPercentage: ToComputedValue,

§

type ComputedValue = GenericShapeCommand<<Angle as ToComputedValue>::ComputedValue, <LengthPercentage as ToComputedValue>::ComputedValue>

The computed value type we’re going to be converted to.
source§

fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
source§

fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
source§

impl<Angle, LengthPercentage> ToCss for ShapeCommand<Angle, LengthPercentage>where Angle: ToCss + Zero, LengthPercentage: PartialEq + ToCss,

source§

fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
source§

fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
source§

impl<Angle, LengthPercentage> ToResolvedValue for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToResolvedValue, LengthPercentage: ToResolvedValue,

§

type ResolvedValue = GenericShapeCommand<<Angle as ToResolvedValue>::ResolvedValue, <LengthPercentage as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
source§

fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
source§

fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
source§

impl<Angle, LengthPercentage> ToShmem for GenericShapeCommand<Angle, LengthPercentage>where Angle: ToShmem, LengthPercentage: ToShmem,

source§

fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
source§

impl<Angle: Copy, LengthPercentage: Copy> Copy for GenericShapeCommand<Angle, LengthPercentage>

source§

impl<Angle, LengthPercentage> StructuralPartialEq for GenericShapeCommand<Angle, LengthPercentage>